Has anyone come up with the background "story" for the "WipEOut Ïnstallment"?
Has anyone come up with the background "story" for the "WipEOut Ïnstallment"?
No, I hear you're a fan fiction guy!
The closest to it we have to that is, me making Ship comments like in Pure, and Track stories like in Pulse.
The only reason I didn't start is because "we need more work to be done." Right, Xpand?
Time: FX-150 because the amature leagues had no set teams, and a foundation for a story.
Yeah feisar, that's right...
But I like the amateur league idea. You probably can start to write some background story ideas. Though without naming any of the teams yet... :g
I wonder where Challenger went,though...
Any tracks NOT set on Earth?
What I'm thinking of as of now:
The Fall of the F9000 Anti-Gravity Racing League in October 2170 crippled Anti-Gravity Racing to its knees,only kept alive by the hardcore fanatics racing in custom craft on makeshift circuits around the world during the global Depression. The 2185 Anti-Gravity Purity Festival celebrating the 150th Anniversary of the first AG Flight(and Pierre Belmondo's crashed/destroyed vision) reignited global furore for Anti-Gravity Racing. Makeshift circuits were converted into sanctioned tracks. Funding for Anti-Gravity Racing (and Anti-Gravity technologies in general) have increased exponentially. Teams have emerged,turning fan groups around the world to amateur team outfits with funds from their governments.
From the ashes of the F9000 comes the FX-150 Anti-Gravity Racing league,back with a Vengeance.A new age of Anti-Gravity Racing is born...
GX Silence Stadium (see what I did there?)
http://media.giantbomb.com/uploads/0...ss11_super.png:g
@KillerCrusher:No. What DID you do?
Mini update:
Although I am really playing catch-up with Zero (who has already done this), I have modified the race position readout to read like 2/3 rather than have a list of racers.
As far as scripting and patching problems: its best to code things right the first time- sometimes you have to start from scratch and rewrite things using what you've learned, rather than try to amend things later as it gets messy and disorganised.
Dayviewer: I like the direction your ship is going in!
Never played F-Zero X?
@Killer:Yes,I did,but I still am not sure what you did
Ship model finnished:
http://img840.imageshack.us/img840/9532/76545270.jpg
1055 polys / 1914 tris.
Now off to unwrapping, hope to have it finnished and good to go by tommorow :)
Sounds awesome! :g
Freakin' awesome! And fast too! Did you make the ship in acceptable sizes? like in a realistic scale? For example, my ships are all inside the 10-20 meters length.
Would anyone here be willing to convert a "Blueprint" 2D ship to 3D?
And has anyone seen jese7905? My track is just staying in limbo :|
Very cool ship! Bit of a speed modeller Dayviewer:twisted
Another update: I have a very crude auto-brake working. Each ship has a radar (told you Zero I would have rays/ radar at some point;)) that can detect a nodes property.
So for example, node may have the property value of -50 and this value would be used in the forward axis to brake. It has flaws, but its a start!
Wait...we've already decided on a name for this 'installment'?
Well, zero named the executable file thusly... Guess we'll have to ask him if that's a definitive name...
Well, I like this name but it can be changed still as I didn't begin to make menus yet :nod
I did some research and it seems this game sneaks in before WipEout Pure, which is annoying as there aren't any adverts to use as reference for adverts in this game's period...
Oh man, please don't use sketchup. That's the worst program for making game models, really. Sketchup creates a lot of "trash" polys that only waste CPU memory... Try blender or something like that...
Sketch up is good for proof of concept, also i'm going be learning how to use 3ds max sometime this year on my college course.
Well, that's why I said "for making game models"... It's just that you'll be waisting your own time by making a model twice...
I guess so... a game that (I think) uses sketchup models is called 'Need for Madness'. it's a java racing game where you either have to finish first or destroy all opponents, a very fun game indeed.
Here's a pic:
http://www.allgamesfree.com/gameshot...hots/893-1.jpg
LOL, no man. that game is way older than sketchup. The lines are generated through a cel-shader... I used to play that when I was a little boy...
You've just made yourself look really old! i'm 17 in feb!
Well, I'm going to be 19 in the 6th of February... I played that when I was around 8-9, so it wasn't exactly last year... :g
I probably played it at around 10-11 so not that much difference between us. (it's still WAY better than many games on the internet)
Started texturing the ship now, can't decide between blue/black or red/bleck collor scheme, when finnished i'll render it in both so you guys can choose :g
Hey, I have some fictional FX-200 ship profile views that I made. Maybe we can use some of them?
Proton X:
http://threedmaniak.deviantart.com/a...5962488&qo=112
Goteki:
http://threedmaniak.deviantart.com/a...5962488&qo=113
Piranha:
http://threedmaniak.deviantart.com/a...5962488&qo=114
Qirex:
http://threedmaniak.deviantart.com/a...5962488&qo=115
Assegai:
http://threedmaniak.deviantart.com/a...5962488&qo=116
Feisar:
http://threedmaniak.deviantart.com/a...5962488&qo=117
Harimau:
http://threedmaniak.deviantart.com/a...5962488&qo=118
Icaras:
http://threedmaniak.deviantart.com/a...5962488&qo=119
AG-Systems:
http://threedmaniak.deviantart.com/a...5962488&qo=120
Of course, we would change the names and make them seem like ships built from scraps of the older AG league models..
Amazing looking designs right there man!
The Goteki looks like another design i had in mind to model next actually :P
Anyway the ship is done!!:
http://img543.imageshack.us/img543/7061/woship1.jpg
http://img851.imageshack.us/img851/2033/woship2.jpg
http://img851.imageshack.us/img851/5554/woship3.jpg
http://img850.imageshack.us/img850/1037/woship4.jpg
Decided to go with blue in the end myself :P
Mind that in the renders i used 2048x2048 textures instead of 1024x1024 but that's only because of the close up, will look fine in-game with 1024 :D
How do you guys want the geometry and diffuse map in the game? then i will export and upload it ;)
Seriously, these designs are friggen awesome, I mean all of them!!!:clap
You guys certainly worked at this and you all should be proud of yourselves!:clap
stevie:)
Yeaaaaah!!! I've rebuilded my Player's Ship Controller Script and A.I's controlling script and I got 60-70% better perfomance so I can run my game on netbook with A.I turned on and with all effects including trees with no lag :hyper
Awesome zero! :clap
And awesome ship dayviewer! That looks wicked cool! Reminds me of the WO Pure Goteki!
Feisar looks gangster! lol, I have to make a Pulse skin like that!
Zero thanks for idea; like 2048, how there is 2048-50 leagues, how about, FX-150 - 250. Giving it an actual campaign mode.
Holy $h!+ Day, it looks like it could EAT a ship, not eliminate it! ;)
P.S. Triakis and Harimau can be used because they got introduced in FX-300 but then...
Yeah, I said we could change the names and make it look like some amateur team just picked up the scraps of old ships to make a new one...
Dayviewer> great work! Some crits though:
The colour scheme is a bit bland due to having just two colours used. Perhaps you should add some details in another colour (personally, I would think white would look good). By details I mean picking out any decals like numbers, sponsors or adding stripes etc.
The rivets are too obvious and draw too much attention to themselves- try to tone them back. If you want to go for subtle panel work reference aircraft photos.
Zero: nice one! Rewriting is always the best way. Do you look back at your old code and go ''what the hell was I doing?'' I certainly do....
And as another update: I've started to think of a way to use linear velocity to calculate collision damage- so if you are travelling at high speed and hit something........crunch!!!! Also, I have a variable speed system working now, so the AI knows when to slow down and when to accelerate.
I was thinking...
FX-150 for amateur teams,FX-200 for those that proceeded from the FX-150 and teams we know.
(sorry 4 double post, multi-quoting eats typing space) I just took it in! Alright! First, A max speed team, a.k.a, Pirhana fan ship/s.
P.S. Yeah F.E.I. (SGX time line)
150-99 (amature ships made.)
200-49 (some amature teams join offical groups)
250-299 (Teams finalized, FX-300 league is not amature, qualification starts)
300, quick Vinta k gameplay and creds
last time i saw jese(?) was quite a while ago, i think jese stopped going on this forum a while back...
Ya definitely, as everyone saw what happened to my zone ship, it had lots of "trash polys" and it made lots of unnessicery lines on the model.
@Feisar_rocket, um no nothing new yet, i am still stuck with 3DS MAX :brickwall why does it have to be so difficult?
and i am designing new ships on paper, again it kept getting close to the pre-existing designs. i got to really stop doing that..... but i cant :cold :frown:
Im not that helpful at this stage apart from designing ships and thats pretty much....
Well its great now that we have addition members on this project, but i recently had an idea... for the music of the game, maybe Unctuous could help us out? *fingers crossed*