As others have rightly claimed, Auricom and Quirex has switched roles. Hence the reason I fly Auricom.
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As others have rightly claimed, Auricom and Quirex has switched roles. Hence the reason I fly Auricom.
Some of those pics don't even look real!!:eek
I can tell that I'm going to busy with photo mode a lot more!:rock
AG-wolf, make a change! You are very welcome over here at Feisar. :g
Cool screenshots!! the ships look beautiful. I didnt like the ags though:? and since ill be driving that the most im worried
MM, i'm well aware of the switch... but it's almost a slap in the face... They're essentialy rivals and to go from one to the other is a big step. I've loved Qirex ever since I learned to fly them in XL/2097... Auricom was supposed to be the middle-of-the-road ship, and Qirex the unwieldly beast, trying to claw Piranha out of the water. I want my rocket-powered concrete traffic barrier back...
I even admit, I like how Auricom handles in HD, at least I like it more than Qirex... it's faster, heavier, and slightly less twitchy. Some of my times are even better with Auricom than Qirex, it's almost insulting.
Also, there's no "u" in Qirex.
hahahahahanoQuote:
Originally Posted by ProblemSolver
i won't complain about Qirex, i think it's just good, with nice boosters and airbrakes!
the only shot we have just shows that the harimau has a small exhaust.
WAAHHH, gallery updated :
http://www.flickr.com/photos/3689538...7619497443944/
i undesrstand your dissapointment quirex was my first love too, now i love all , but i still remenber what was my first love
but,at least think up on this, since they have tweaked all the new ships at least quirex may could come out with a 9 in speed and a 7.5 in thrust, or viceversa
if i wasn't one of Feisars poster boys i would make the big purple switch...which i actually did briefly. But Qirex all the way for XL/2097!
Guyz, you really need to fix the mip map issue for zone.
Art team did make a mistake there Paul ;)
http://farm3.static.flickr.com/2473/...2a081070_m.jpg
Btw: I love what you've done with the Zone tracks. Mallavol looked great in PurE with the matrix style stuff hanging from the ceiling, but now wow. :)
You know that feeling upon looking (suddenly) at a beautiful girl? That's exactly
what I felt upon looking at these zone pictures a second ago. :) Can't wait to get
my hands dirty. xD
Ehm ... what kind of Zone mode we are looking at? Zone Battle, I guess. Right?
Too funny, you corrected me the first time i did that! (though i dont know what instinctively had add the "u" to the name)
But i completely understand, i feel the same when pilots say/type Icarus not Icaras
I still feel guilt that Qirex and i parted ways...
"You just have changed so much Qirex, we've gone down different paths. I hope you understand. But you will always be my first WO love, and will always have a place in this pilots heart."
(But if you ever change back, Hit me up! ;) )
I would have the excuse of speaking French before English, as in French not a single word with 'q' hasn't got a 'u' immediately after, but you... :lol
Some unknown ancestry perhaps? :)
Well i learned spanish and english around the same time, studied a bit of Latin on my accord. So Portuguese , Italian, and most romance languages i can usually understand the "jist" of it.
But i think it came from phonetically enunciating Qirex that i had the urge to initially place the "u" in it.
The more i see Zone tracks, the less i understand why people would pay 10€ for "Audiosurf" on Steam.
It's pronounced Kai-rex, not qui-rex as some of my French compatriots might be doing ;)
And Audiosurf is a totally different and equally great game. :)
Hey guys, is it just me or am I seeing Tech De Ra in both Night and Day? Here are the shots:
Day
http://www.flickr.com/photos/3689538...7619497443944/
http://www.flickr.com/photos/3689538...7619497443944/
Night
http://www.flickr.com/photos/3689538...7619497443944/
http://www.flickr.com/photos/3689538...7619497443944/
What do u guys think?
Ah okay, thanks for clearing that up. Never played the psp versions of wipeout. All the Amphiseum shots look incredible so far O.O
i think you have beat me in time, i have plans to open an argue about this subget, i have 2 in mind, that shot of tech set in supposed night-time, and the mysterious dissapereance of an entire city from the background of talon's junction within a year gap ( do you know what i mean, HD set in 2106 pulse set in 2107, take a look in the pulse talon's background then in the HD version :p just odd:) )
are you sure darkdrium? do you remenber in the pulse info about the tracks and in game presentation tech de ra was an ex hydrophonic farm?
i suppose some of you know what is hydrophonics...
do you see those honeycomb built glass domes with plants within?
i hope to have hit the point...
I think that TBH, Tech De Ra is in evening as far as I could tell, so what looks like a sandstorm is actually dark rain clouds moving in from the mountains. And the clouds take on a sandy look due to the sunset. Just my thought on that.:)
As for Talon's, I think the draw distance of the PS3 allows SL to put the cityscape farther away from the track. It was probably intended to be far away in pulse, but the PSP can only handle so much. Remember that the detail levels allow SL to do things to the track they couldn't on the handheld, including changing draw distance of background objects.(i.e. buildings, traffic, and other scenery;))
Yes, I am certain. The first shot is Amphiseum, the three other are Tech de Ra, it's just the clouds/sandstorm/whatever that cause this mistake.
If you need confirmation, look at the track borders. Amphiseum. Tech de Ra.
And it should mean something that the first shot which you mistake for Tech de Ra is in line with successive shots from Amphiseum.
I will defer opinion till I actually get my hands on the finished product.
I think SL might be deferring FURY release on comments posted here.
Which is a nice thing [tweak to overall preference ]
It's NOT going to effect game play at all,so why not [while the chance permits] change it.
IMHO it looks a bit TRON like.
Either the contrast has been ramped up.or a sort of black outlining has been added to everything.
Just my 2 cents worth.
yes but is the track surface pattern , take a look, the surface in the supposed night-time tech de ra/amphiseum? shot looks made of same transparent grid and the pattern seems those from tech de, in all the case what the damn is doing that hydroponic dome in the amphiseum? i truly hope SL do not recycle parts out of context...
I invite you to watch this gameplay I recorded of Amphiseum, particularly Amphiseum Black which is the same direction of racing as in that picture. You will notice there is a similar turn than in the one in that problematic picture (With glass floor and everything).
Also, look at the sky in the picture: notice the dark blue tint? Same sky as Amphiseum ;)
It looks like the same glass pattern but it isn't really, look at the shapes near the sides.
Beautiful screens! I don't really favor the new unconventional ship designs all that much but great job!
ok, touchè touchè friend :)
now the only thing that still bother me is the presence of the same domes from tech de ra ( who are there for a reason, since they are sort of greenhouse for plants growt using the hydroponic metod ) in amphiseum, it's not good if they recycle parts...
would have been to good to be true have a " fury " versions of the old tracks set in different moments of the day/night...just images sebenco, sol 2 or vineta by night...
Beautiful screenies! Really love what you guys have seem to have done to the lighting. Looks incredible :clap
i saw it too.
there is a drop of framerate during transition.
don't know what is the min fps reached but the drop is disturbing, i agree.
but it doesn't happen every times, seems to happen randomly, and kind of thing we can easily relate to streaming... loading too much textures @ the same time.
The question is : why such a problem with that kind of unicolor textures? are they hi-res?
Ah Spece2goin, thx for answering. So I don't feel all alone here. :)
A texture-streaming problem? I guess it's more related to the new
added halo effect during transition, because it was a lot smoother
before v1.30. It isn't optimized just yet. Simple as that.
There are times were everything comes together in a very bad way like
the shuttering of the transition effect and the '1 / awesome' tearing right
over the middle of the whole screen. Just zone Moa Therma or Metropia
and watch framerate drops and tearing in action at the turn before the
start/finish line, respectively. In non-ZONE mode this isn't much of a
problem, the game even switches to a lower resolution if necessary.
However, in ZONE every frame counts.
AFAIK this problem on Metropia exists since the first patch (1.10?) was released.
And I like to think that every frame counts, no matter the mode you play in.
I also started getting lag again whenever a ship is destroyed, guess I was wrong about that being fixed... :(
re: lag on destruction
That seems to happen whenever something New/Big/Shiny! happens in WOHD land. Right now every previously locked-out account is probably connecting to confirm that they're let back in.
If it's not gone in a day I'll be... disappointed...