Results 1 to 20 of 200

Thread: STOP PRESS: Formula Fusion - Next gen Wipeout - from ex Wipeout Devs.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Jun 2014
    Posts
    30

    Default

    Quote Originally Posted by blackwiggle View Post
    Quote: It's easy to make flippant statements - that only fuels our resolve further

    Good

    Quote:
    We are not taking the typical marketing angle of making it dark and moody

    Hang on a minute, I'm confused, that's the exact opposite of what was said in the video that caused my plea.
    Which is correct? there is some contradiction going on here.


    Replace 'Dark and Moody' with 'real and visceral'. I think the reference to blade runner threw people - it's more about a reference to the technology than the feel.


    This sort of thing (wip)

    image_1.jpg

    Quote:
    and we are certainly not just making something to appease fans.

    Well not meaning to be rude, but appease and appeal could be interchanged depending which side of the keyboard you are sitting on, remember we are replying to a request you made for feedback.

    It's a fine line, I agree. We are not going down the 'make another wipeout' route - we are going down the 're-set the genre' route. It may ruffle a few feathers but we feel - as wipeout was a new version of powerdrome - then ours will be a similar step forward - sorry - after dealing with people wanting to own our title recently and the whole corporate side of this I was a bit touchy. I/We just want to make the game and have fun.. But you are right - feedback is feedback - good or bad, it's all cool.

    Quote:
    we want to make this iconic as a design statement, and that means taking some risks. For us it is about making something new and interesting with some original flavours, we may fail - but at least we will sink our souls into this and attack it with the same sense of pride that crafted the originals into something great!

    That has never be doubted, and why this thread has received so much attention from the forum.

    Thanks.

    Quote:
    It is ALL about design!

    It's also about mood.
    I, and I'm sure plenty of other people here have played games, then because the games overall mood hasn't wavered, has become boring, then ultimately depressing, so it's been removed from the console never finished and never to be played again.
    The mood will make your nose bleed.

  2. #2
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,114

    Default

    Well thanks for clearing that up.
    Not so sure what the style/mood intent is?...guess we will all see as things progress.

    My support has never been more solid.

    I know people with money that could easily fiance this, but they are control freaks... not suitable.

  3. #3
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    Quote Originally Posted by MrFisty View Post
    This sort of thing (wip)

    image_1.jpg


    I know it’s „only“ work in progress, and I appreciate the work that’s been put into it. But if there’s one thing I don’t get – and really, this is only my own opinion – it’s the fact that almost every game or movie that sets itself into the „near future“ misses one important fact: Detail.

    And I mean detail as in „how do things work“. A lot of Sci-Fi-Settings feature a more or less generic look and feel that is brought by a certain style of architecture and the supposed need to add more detail into something than it actually needs.

    Let me give you an example of what I mean:

    How does a metal floor look like?
    Well, in real life, something like this.
    And now in Sci-Fi.


    The Sci-Fi-themed floor adds dozens of different textures to something as simple as a metallic floor. It’s rivets are huge compared to the footprints, same goes for the gutter’s grids. There are dents and all kind of different molds in unusual angles (the 45°-angle seems to be the sci-fi-angle) forming something as simple as a metal floor. The whole structure looks a lot more sturdy but at the same time overly complex for its purpose, totally not-present. It looks fake.

    Same is applicable to almost everything: Houses, vehicles, billboards, street lamps, fences, etc.
    Sure, at first it may seem more appealing to have neons and light streaks everywhere. But do they add anything other than looks? Or do they only exist for the sake of it? Why would someone build a simple block of offices with reinforced metal shells in all kinds of angles if one can simply build a concrete element building?

    I won’t say: Get rid off all the future stuff. No that’s not it. But things have to be carefully thought-out. Details don’t have to be added through all kinds of different screws and metal surfaces, but through details such as signage, filigree handrails, staircases where required, emergency exits and so on – things that make sense and serve a purpose, eventually based on present design. Then add what could be the next logical step these designs could extend to.

    And at all times: Remember which scale you’re at! I can see why racing games tend to scale up the details so the player can see them. But really, it’s not always about what one can see, but what one can gather an impression of. Old games – due to their lack of texture resolution – often had to get their overall „feel“ right. If something had to feel like concrete or metal, all these precious pixels were devoted to transport this exact impression and nothing else. No need for giant screws.

    I hope this does not sound like a rant or something. It’s just my impression of where (near future) Sci-Fi has been going lately, or stuck, really. Even though this is my first comment in this thread and it may sound a little harsh, I’ve read this thread on a regular basis and I have huge respect for what you guys have been doing so far

    And, by the way, I would love a dark and moody feeling to it. But that’s more of a question of principle, isn’t it?


    * original Sources (1) (2)
    Attached Images Attached Images
    Last edited by Sausehuhn; 17th November 2014 at 09:38 PM.

  4. #4
    Join Date
    Mar 2013
    Location
    Germany, North-Rhine Westphalia
    Timezone
    GMT + 1
    PSN ID
    JonnydotB
    Posts
    1,355

    Default

    "Feel it, not see it." right? ^^

  5. #5
    Join Date
    Aug 2012
    Location
    Texas, United States
    Timezone
    GMT -6
    PSN ID
    tm.mordred
    Posts
    12

    Default

    If the Kickstarter gets enough funding I hope that a Vita port would not be out of the equation. I'm getting quite sick of seeing nothing but abstract indie stuff that makes minimal use of the system's horsepower. It's like driving a Ferrari in a school zone. This game could potentially be something huge for Vita racer fans.

    Secondly, regarding the aesthetic of the game, I think that something similar to WipEout Pulse would be good: a shiny, beautiful world on the surface masking something dark and twisted. Compare the beautiful track landscapes with their descriptions: De Konstruct twisting through a gorgeous Art Deco city founded on the ruins of Geneva. The entire city of Nova Scotia abandoned after a plague in Basilico. A hydroponic farm drying up and rendered useless in Tech De Ra. And we can't forget about the glaciers of Greenland being intentionally melted to construct beautiful structures housing Brave New World-style eugenics centers in Platinum Rush.

    As painful as it is to say this, the perfectly utopian visions of the future are a thing of the past, and grimdark cyberpunk is an extremely overused relic from the 90s.

  6. #6
    Join Date
    Dec 2011
    Location
    East London
    PSN ID
    ACE-2097
    Posts
    975

    Default

    the future is dystopian.

  7. #7
    Join Date
    Aug 2012
    Location
    Texas, United States
    Timezone
    GMT -6
    PSN ID
    tm.mordred
    Posts
    12

    Default

    Quote Originally Posted by terra-wrists View Post
    the future is dystopian.
    well aren't you a little ray of sunshine

  8. #8
    Join Date
    Dec 2011
    Location
    East London
    PSN ID
    ACE-2097
    Posts
    975

    Default

    Orwelian sunshine, maybe

  9. #9
    Join Date
    Mar 2012
    Timezone
    GMT -5
    Posts
    2

    Default

    Quote Originally Posted by TM.Mordred View Post
    If the Kickstarter gets enough funding I hope that a Vita port would not be out of the equation. I'm getting quite sick of seeing nothing but abstract indie stuff that makes minimal use of the system's horsepower. It's like driving a Ferrari in a school zone. This game could potentially be something huge for Vita racer fans.
    I dont know man, I'm not sure the vita will be able to handle it.

  10. #10
    Join Date
    Mar 2013
    Location
    Germany, North-Rhine Westphalia
    Timezone
    GMT + 1
    PSN ID
    JonnydotB
    Posts
    1,355

    Default

    Am I allowed to ask, what the setting of the game is?
    I'm assuming it is not related to the WipEout universe.

  11. #11
    Join Date
    Aug 2012
    Location
    Texas, United States
    Timezone
    GMT -6
    PSN ID
    tm.mordred
    Posts
    12

    Default

    Quote Originally Posted by zteven3000 View Post
    I dont know man, I'm not sure the vita will be able to handle it.
    I'm sure they'll have to tone down the graphics a lot, but if the Vita could handle a port of HD/Fury, I'm sure it could handle a port of Formula Fusion.
    I never had the chance to play the PS3 version of HD/Fury, but judging by the Vita gameplay most of what they did was reduce the quality of the shadows and slightly decrease the sharpness of the models and textures.

  12. #12
    Join Date
    Sep 2009
    Timezone
    GMT + 10
    PSN ID
    Amplificated
    Posts
    1,028

    Default

    Quote Originally Posted by TM.Mordred View Post
    I'm sure they'll have to tone down the graphics a lot, but if the Vita could handle a port of HD/Fury, I'm sure it could handle a port of Formula Fusion.
    The Vita couldn't handle that "port" of HD/Fury.

    I never had the chance to play the PS3 version of HD/Fury, but judging by the Vita gameplay most of what they did was reduce the quality of the shadows and slightly decrease the sharpness of the models and textures.
    Yeah, yeah, shadows and textures, that's all... and about 3/4 of the resolution chopped off... and about 3/4 of the framerate cut off... and 99% of the player's ability to play the game simply not existing with the controls the Vita provides. That's all. Only that stuff. Yeah.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •