
Originally Posted by
HydrogLox
My guess: In a manner of speaking. Synchronization issues would cause slowdown. I'd assume that the game (on the server or your PS3) only has stale "telemetry" on the other craft so instead of forcing synchronization it replaces it with a predictive "ghost" for you to race against. However as the game seems to be momentarily out of contact with that craft it wouldn't be able to deal any damage to it anyway; so the "transparency" tells you: don't bother to waste any ordnance. That would be a compromise for dealing with real-world networking issues which maintains the racing nature of the game at a slight cost to the combat aspect. It would be more interesting to find out whether you can actually pass through that "ghost" - it should only seem fair as that craft currently "enjoys" protection from any weapons fire, therefore it shouldn't be able to block your path either.