Yeah, no kidding it's about time, haha! I'll just add to your points...or rephrase your praise, whatever.

1. Environments - it was realistic!! Megacity wasn't some pristine, superclean clump of skyscrapers and megaliths, it was a bunch of buldings of varied height, with seagulls crapping all over the track and trains chugging along because let's face it, a city needs something to feed it and its economy!!

2. Handling - yep, lovely floating feeling and deliciously difficult to master with the different ships. Hooray! I'm going to play W3O now...

3. Styling - it ruled. TDR rules. This was the first wipeout to have a really wicked font in addition to wicked logos (sorry, but I thought the WO1 and XL fonts were kind of bubbly-looking and not-so-hot). Ads in-game weren't overdone in neon and giant letters like they were in the PSP games, they were made to look as if they were there for the fans, not the pilots! Because seriously, who's really gonna spend money for the space required for giant letters when they can put up a normal sized sign? Or a rotating G45 sign?? SO COOL THIS GAME'S ADS WERE! Yoda knows best!

4. Tracks - W3O showed how you keep the tracks feeling old-school while adding new elements (corkscrews...). It didn't need to add in different moves or track elements to make the game fresh, because each track was so awesomely inspired. Each track had its own definite feel - there was no confusing it with another track.

Yeah, it's just an incredible game, beautiful and totally wipeout. That's all I can say.