In a perfect gaming world, all games would be programmed perfectly and there would be no flaws to exploit, but of course there is no such world, and we are left to either exploit the flaws or set up separate leagues on an honour system to choose not to exploit those flaws. It is a very difficult problem because different people have a different outlook on whether the absolute fastest time is important, or whether the flaws can actually be used for fun, or whether it is important to play the game as realistically as possible, or... et cetera. All competition eventually comes to this: A specific set of people agree to temporarily divide from the rest of humanity and play a specific game a specific way. The question becomes: Are there enough players who agree on that way to make playing that rule-set practical, and also satisfying to the participants.

That's what we're faced with here. And if we're only going to have one set of records and rules to make them by, then there are going to be unhappy people. If we have too many sets of rules, then the competition becomes less meaningful because many who might be the best players are in separate leagues and you may never know who's the truly the best. There is also this: Is knowing who's the best at a particular game/pastime actually important?

I know I am offering no solutions in this; I'm just trying to sum up the issues a bit.