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Thread: WipEout HD delayed due to technical issue

  1. #201
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    Yagya
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    great news Dogg Thang!

  2. #202
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    I don't think we need all the details in a 2P mode. The vision is reduced as well as the details which can ben seen. I hope the game will running great in this mode, even if they have to remove some background elements (remember GT1 on "Stage Route 5").

  3. #203
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    Oh and lets not forget: I really hope the split is VERTICAL!

  4. #204

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    Quote Originally Posted by supersocks View Post
    Quick interview about HD (in 4:56 onwards). Something about delay, gameplay footage from Ubermall, Sol2 and Metropia and (yikes!) new sponsor:

    http://www.youtube.com/watch?v=3nA1JTh3xeQ

    +Rep!

  5. #205
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    like a few things in HD i hope to have the option for vertical/horizontal split screen. options please everyone!!!

  6. #206
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    Haha! CONTENDER RICK ROLLED! That is classic!

  7. #207
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    so is it 16 tracks?

  8. #208
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    Sounds like it. Eight tracks both ways.

  9. #209
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    Supersocks on the roll! It isn´t even the first of April! I feel more coming.

  10. #210
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    It's coming very soon.

    WipEout HD PS3 Fanboy Hands-On

    Usually when these guys get their hands on it, that means more is coming very soon.

  11. #211
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    Let's hope so - I can't recall who said "Wipeout games are best when released in September" - that's next month, and it could very well be true! I'd easily pay a full $60 for this, if only I had the system T_T

  12. #212
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    The newly redesigned HUD is more dynamic than ever, distorting from nearby attacks, shaking during collisions, etc.
    I hope the new one is much easier to read than the old one. Any screens of it?

  13. #213
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    Quote Originally Posted by Darkdrium777 View Post
    It's coming very soon.

    WipEout HD PS3 Fanboy Hands-On

    Usually when these guys get their hands on it, that means more is coming very soon.

    Progression through the single player campaign should be familiar to anyone who's played WipEout Pulse. Once again, the "Grid" mode returns, with players able to select various race types to progress forward
    I'm a little disappointed, since i didn't like the Pulse progression.
    I'm not playing pulse to play alone on the tracks, and speed lap mode is really boring.

    Hum ... they don't talk about 2 player mode, multiple HUD, etc. It may be the same old "press release" almost everyone knows.
    Don't you think ?

  14. #214
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    They most certainly did not play the new version as they don't mention anything new from it,so it must be the preview build, but the fact that they speak of new things we had not heard until now from that build; and say that more is coming soon means that no, it's not the old same old press release.

    If it was, it would not have been posted today.

  15. #215
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    Entering first-person mode will increase the sensation of really being in a supersonic vehicle even further.
    Cockpit views?!

  16. #216
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    Or the no ship at all and just track view.

  17. #217
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    Quote Originally Posted by Darkdrium777 View Post
    they speak of new things we had not heard until now from that build; and say that more is coming soon means that no, it's not the old same old press release.
    What is it ?
    The grid progression system like Pulse ?
    That thnig appart, It seems to me wez have already seen the HUD shake during collision, the equalizer during a Zone race, etc.

  18. #218
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    i didn't like the grid system in pulse either, however i could overlook that if the game is truly amazing. the HUD however, i really hope you can chose to turn off the 'shake every time anything happens, when not shaking blur like crazy' effect...as it bugged the hell out of me in 1 minute previews let alone a full hour/two sat playing the game.

  19. #219
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    Well, to me that sounds like they just got their hands on the preview build from ages ago, and didn't read a single one of the many previews that have been around for just as long as the preview build.

  20. #220
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    Yeah - some torrents can be a bitch to get hold of!

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