Sol 2 in reverse would be a wild ride!
Hopefully this isn't just more speculation. The whole she-bang with this game is making want to just ignore it until I log onto the PS store to buy it.
Sol 2 in reverse would be a wild ride!
Hopefully this isn't just more speculation. The whole she-bang with this game is making want to just ignore it until I log onto the PS store to buy it.
More mag-strips... NOES!![]()
Well, following in the bold tradition that Pulse started I would think something like this:
Anulpha Pass Black - From the start line you can either follow the wide and twisting path to the right, or jump off the track via a gap on the left to go into the narrow tunnel under the famous "pass". Both paths meet up in an under-track tunnel that turns sharp right, angles up, turns sharp left, and leads to the main track via a drop.
Chenghou Project Black - Through the chicane after the start is a long straight, after which you can either to the right or the left of what is the big ramp in the white version of this track. The left path is very steep, and ends with a sharp right and a drop to deposit you on the track at the corner before the big ramp. The right path is more gradual and is an upwards chicane that leads to a drop into the midst of the sweeping "robots build robots" turn.
In other words: with style and grace! By adding whole new track sections that are only useful when running the track in that particular direction. They did an exceptional job on the white/black runs in Pulse, I'm sure they'll come up with something interesting for the HD Pure tracks. 8 )
How about that great big mag strip? That actually looks quite cool going straight up.
Yeah, but it's a "quick ugly hack". It may _look_ cool, but it flies like a boring straight. They can do better. They already _have_ done better. Throwing in a mag-strip is a cop-out. Avoiding the problem entirely.
But they can't! They need the time to fix that technicality thats got all regions stumped. But wait going by that latest statement theres nothing wrong with the game its just being beefed up a little. Theres the annoying part Sonys nonsense.
Since they won't confirm nor deny the epilepsy thing or any other technical problem for that matter, I came up with a theory of my own with regard as to what the technicality could be.
*Game is 99% complete*
*Game gets rated*
*Game now passed to marketing where they slap the most ridiculous rip off price tag on it that they possibly could*
*Some Sony guy comes along and almost falls out of his shirt, knowing we've ripped Wipeout fans off in the past but this is a stage too far, even for SCEE*
*Marketing point blank refuse to lower the price, panic ensues and extra features are added.*
I'm just happy that new stuff is going to be added. I would be worried if the game only had 8 unreversable tracks....
And the prospect of new downloadable tracks makes me all tingly inside thinking about how much more than a stop-gap game (i.e. GTHD) this will eventually be. ^^
****! Angryman, I haven't seen you around here in ages.
I'll believe it when we hear a statement that actually has a source. TVG quoted all these features but didnt give the name of who told this to them. I'll believe it when Colin confirms it or when I see it on the WipEout HD website. I dont mean to be a pooper but theres nothing really backing it up yet.
That maybe true, but if was true, I'm pretty sure someone would have debunked these rumours by now.
Actually the picture supersocks has posted is Chenghou Project. Just look very carefully.
Just trying to piece it all together here-- we have:
1. Indication that there are reverse options for all tracks;
2. Picture of Chenghou Projects that includes a mag strip.
Implication being that the Pure tracks do in fact have reverse direction versions now, and that this is achieved (at least in part) by inclusion of mag strips into the Pure courses?
errrrm, that Chenghou Project mag-strip pic isn't a photoshop??? oh hell no!
Yup, Pure tracks have mag strips now. I hope the FX500 have mag strip free racing courses!!
I don't believe it before Colin confirms it. Seriously, I was hoping for some additional tracks, not just lame reverse-versions! I want my BlueRidge, goddammit!![]()
No, it's not photoshopped. It's picturepublishered
Oh no, they're gonna kill me now...
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.
I don't think so.
there are Mag-Lock logos on the box for Wipeout Pure.
seeing that doesn't mean anything to me, but most likely they are putting Mag-Strips on the track.
personally, I liked Task's suggestions better.
but it shouldn't really kill the racing experience.
.
(for my 1,000th post I decided to go old-school Lance style. Cheeky, aren't I? XD)
I really wish they would create new HUDs instead of just reusing Wip3out and XL's HUDs in HD. I appreciate nostalgia and everything, but these just don't look right in the game.
Also, I don't like how the reverse tracks are not used in the Campaign at all, only in Online and Racebox.
But it's not all negative; I do enjoy seeing Harimau, Icarus, Auricom, and Mirage return (and each with two alternative liveries, plus the cool silver Campaign livery reward for earning a medal in every race). It's unfortunate that these four teams need to be unlocked in the Campaign though. I'm glad the play through time is only like four hours, so I can unlock everything quickly.
Maybe failing the Harding test isn't completely bad, right? We get some new features out of it.
waaaaaiiiit a second there!
where in the world do you have all this info from? source please!!! the nostalgia HUD part sounds like complete BS to me, seeing as wipEout HD has different things to be displayed than XL and w3o (different weapons, no hyperthrust, etc.)
Btw, why isn't Colin commenting on this? Actually, that could mean that everything that has been posted with in the last 2 days, including the 'official statement' at TVG, is just pure speculation, and Colin doesn't comment on BS.
Personally, I ♥ torlporl![]()