Page 8 of 18 FirstFirst ... 456789101112 ... LastLast
Results 141 to 160 of 359

Thread: WipEout HD delayed due to technical issue

  1. #141
    Join Date
    Apr 2008
    Location
    Detroit
    Timezone
    GMT -5
    PSN ID
    Rubix42
    Posts
    341

    Default

    Sol 2 in reverse would be a wild ride!

    Hopefully this isn't just more speculation. The whole she-bang with this game is making want to just ignore it until I log onto the PS store to buy it.

  2. #142
    Join Date
    Apr 2006
    Location
    Middle of nowhere
    Timezone
    GMT + 2
    PSN ID
    supersox
    Posts
    314

    Default



    More mag-strips... NOES!

  3. #143
    Join Date
    Feb 2002
    Location
    Toronto, Canada
    Timezone
    GMT -5
    PSN ID
    WZ_Task
    Posts
    1,598

    Default

    Quote Originally Posted by RJ O'Connell View Post
    How does one reverse Chenghou Project's huge drop or Anulpha Pass's skill cut without having a Wipeout Fusion-type treatment?
    Well, following in the bold tradition that Pulse started I would think something like this:

    Anulpha Pass Black - From the start line you can either follow the wide and twisting path to the right, or jump off the track via a gap on the left to go into the narrow tunnel under the famous "pass". Both paths meet up in an under-track tunnel that turns sharp right, angles up, turns sharp left, and leads to the main track via a drop.

    Chenghou Project Black - Through the chicane after the start is a long straight, after which you can either to the right or the left of what is the big ramp in the white version of this track. The left path is very steep, and ends with a sharp right and a drop to deposit you on the track at the corner before the big ramp. The right path is more gradual and is an upwards chicane that leads to a drop into the midst of the sweeping "robots build robots" turn.

    In other words: with style and grace! By adding whole new track sections that are only useful when running the track in that particular direction. They did an exceptional job on the white/black runs in Pulse, I'm sure they'll come up with something interesting for the HD Pure tracks. 8 )

  4. #144
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    How about that great big mag strip? That actually looks quite cool going straight up.

  5. #145
    Join Date
    Feb 2002
    Location
    Toronto, Canada
    Timezone
    GMT -5
    PSN ID
    WZ_Task
    Posts
    1,598

    Default

    Yeah, but it's a "quick ugly hack". It may _look_ cool, but it flies like a boring straight. They can do better. They already _have_ done better. Throwing in a mag-strip is a cop-out. Avoiding the problem entirely.

  6. #146
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    But they can't! They need the time to fix that technicality thats got all regions stumped. But wait going by that latest statement theres nothing wrong with the game its just being beefed up a little. Theres the annoying part Sonys nonsense.

    Since they won't confirm nor deny the epilepsy thing or any other technical problem for that matter, I came up with a theory of my own with regard as to what the technicality could be.

    *Game is 99% complete*

    *Game gets rated*

    *Game now passed to marketing where they slap the most ridiculous rip off price tag on it that they possibly could*

    *Some Sony guy comes along and almost falls out of his shirt, knowing we've ripped Wipeout fans off in the past but this is a stage too far, even for SCEE*

    *Marketing point blank refuse to lower the price, panic ensues and extra features are added.*

  7. #147
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    I'm just happy that new stuff is going to be added. I would be worried if the game only had 8 unreversable tracks....

  8. #148
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    And the prospect of new downloadable tracks makes me all tingly inside thinking about how much more than a stop-gap game (i.e. GTHD) this will eventually be. ^^

    ****! Angryman, I haven't seen you around here in ages.

  9. #149
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    I'll believe it when we hear a statement that actually has a source. TVG quoted all these features but didnt give the name of who told this to them. I'll believe it when Colin confirms it or when I see it on the WipEout HD website. I dont mean to be a pooper but theres nothing really backing it up yet.

  10. #150
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    715

    Default

    That maybe true, but if was true, I'm pretty sure someone would have debunked these rumours by now.

  11. #151
    Join Date
    May 2006
    Location
    Heerhugowaard, The Netherlands
    Timezone
    GMT + 1
    Posts
    2,244

    Default

    Actually the picture supersocks has posted is Chenghou Project. Just look very carefully.

  12. #152
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    Just trying to piece it all together here-- we have:

    1. Indication that there are reverse options for all tracks;
    2. Picture of Chenghou Projects that includes a mag strip.

    Implication being that the Pure tracks do in fact have reverse direction versions now, and that this is achieved (at least in part) by inclusion of mag strips into the Pure courses?

  13. #153
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    errrrm, that Chenghou Project mag-strip pic isn't a photoshop??? oh hell no!

  14. #154
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    715

    Default

    Yup, Pure tracks have mag strips now . I hope the FX500 have mag strip free racing courses!!

  15. #155
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    I don't believe it before Colin confirms it. Seriously, I was hoping for some additional tracks, not just lame reverse-versions! I want my BlueRidge, goddammit!

  16. #156
    Join Date
    Apr 2006
    Location
    Middle of nowhere
    Timezone
    GMT + 2
    PSN ID
    supersox
    Posts
    314

    Default

    No, it's not photoshopped. It's picturepublishered

    Oh no, they're gonna kill me now...


  17. #157
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    .
    I don't think so.
    there are Mag-Lock logos on the box for Wipeout Pure.
    seeing that doesn't mean anything to me, but most likely they are putting Mag-Strips on the track.
    personally, I liked Task's suggestions better.
    but it shouldn't really kill the racing experience.
    .

    (for my 1,000th post I decided to go old-school Lance style. Cheeky, aren't I? XD)

  18. #158
    Join Date
    Jul 2008
    Location
    Liverpool
    Timezone
    GMT -8
    Posts
    1

    Default

    I really wish they would create new HUDs instead of just reusing Wip3out and XL's HUDs in HD. I appreciate nostalgia and everything, but these just don't look right in the game.

    Also, I don't like how the reverse tracks are not used in the Campaign at all, only in Online and Racebox.

    But it's not all negative; I do enjoy seeing Harimau, Icarus, Auricom, and Mirage return (and each with two alternative liveries, plus the cool silver Campaign livery reward for earning a medal in every race). It's unfortunate that these four teams need to be unlocked in the Campaign though. I'm glad the play through time is only like four hours, so I can unlock everything quickly.

    Maybe failing the Harding test isn't completely bad, right? We get some new features out of it.

  19. #159
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    waaaaaiiiit a second there!
    where in the world do you have all this info from? source please!!! the nostalgia HUD part sounds like complete BS to me, seeing as wipEout HD has different things to be displayed than XL and w3o (different weapons, no hyperthrust, etc.)

    Btw, why isn't Colin commenting on this? Actually, that could mean that everything that has been posted with in the last 2 days, including the 'official statement' at TVG, is just pure speculation, and Colin doesn't comment on BS.

  20. #160
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,646

    Default

    Personally, I ♥ torlporl

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •