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Thread: New Wipeout-Game.com

  1. #101
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    Nadia_Elenova
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    Default

    Sorry but I'm unable to find the other thread.

    Today I've tried to erase all the slots, then started fill them with skins and I've found out that I can't save a fifth one, no matter what slot is left last, if there are other four full it reports "Error saving uploaded file » -20005" when trying to save.

    I also tried cloning the ship onto the last slot, but a new error message appeared: "Network error » -500"

  2. #102
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    If you have the other 4 skins on your PSP you could always delete one off the site and save it there.

  3. #103
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    Wow, that's what I call a fast solution, thanks a lot!!
    To think it was so simple!

  4. #104
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    Usually the simplest solutions in life are the ones we think of last. You're not the only one.

    As for myself, I never had that problem...

  5. #105
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    Quote Originally Posted by Rapier Racer View Post
    If you have the other 4 skins on your PSP you could always delete one off the site and save it there.
    You say that but occasionally I switch to other peoples' skins and then I will lose at least one of my five.

    Also, storing them on my computer hard drive itself means that I can't access them easily if I want to change back to my own.

    Any other ideas?

  6. #106
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    packetmon
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    Default ranking tables issue

    anyone experiencing issues with the ranking tables lately?

    on amphesium black phantom tt sometimes i'm 9 and sometimes 7.

    when i submit the form for basilico white phantom tt i get basilico black and vice versa.
    instead of 1:34 being a 6 on white its reduced to a stinky 24 on black.

    the behavior for amphesium is erratic.
    if i repeatedly submit the form sometimes its ok for 10 times straight, sometimes alternating, etc...
    the basilico issue is always there though.

    pls take some time away from gta4 to investigate.

  7. #107
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    Hi Packetmon,

    Yes these things just happen, unfortunately!

  8. #108
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    I completed an update for the website back in the middle of March and it hasn't even made it to the QA server yet. I've tried emailing the server guy to ask him why all that hard work and expense of localisation has gone to waste and he told me there was no reason, he was just busy.

    So... what to do is email Tony_Buckley@scee.net and let him know that you don't want that site laying to waste. Tell him that the fans who've been buying his games for the past four years deserver better. Tell him to kick Nico the server guy up the ****ing ass, because all he has to do is put in a request to get the dev version moved through the QA process and a bunch of bug fixes and a load of new content will magically make its way onto the live server at some point.

    Oh, and whoever posed the question about anyone else giving much of a **** about the wipeout-game.com site that I worked so hard on for the better part of a year - there's your answer; unless every single visitor caused a ten pound note to appear on the desk of the game director, that site never stood a chance.

    Pulse tables on WipEoutZone will be forthcoming.
    Last edited by infoxicated; 13th May 2008 at 06:42 AM. Reason: Thought better of one bit. Actually thought better of all of it, but what the hell.

  9. #109
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    Great news about Pulse tables, Rob, thanks.

  10. #110
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    Looking forward to Pulse on PS2 now, with the tables coming up here!

    Very funny post Rob, especially with the edit! I think I will send a message, because I really want to upload the new records soon.
    Last edited by Mad-Ice; 13th May 2008 at 05:23 PM. Reason: thinking about sending a message.......

  11. #111
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    We should spam his in-box

  12. #112
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    Quote Originally Posted by Sausehuhn View Post
    We should spam his in-box
    No. You should send a considered request to get the site updated. Otherwise you're wasting your time and making the community look bad.

  13. #113
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    Very true. And spam makes the individual spammer look and be bad. Why join the bad guys?

    ----------


    um.... *coff*quote rule*coff*.

  14. #114
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    Oh no you got me wrong guys. I meant serious mails of course. I just imagined how all the members send mails to Buckley. That would "spam" his in-box in the sense of overfilling

  15. #115
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    It does seem a bit strange for SL to build the site, with all the resources that go into doing that, but not maintain it properly.
    Last edited by lunar; 13th May 2008 at 11:44 PM.

  16. #116
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    Frances_Penfold --ofw--
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    Indeed.

    I suppose this isn't a good sign about the life-span of the Wipeout-Game website... nor for officially supported online play

  17. #117
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    Quote Originally Posted by lunar View Post
    It does seem a bit strange for SL to build the site, with all the resources that go into doing that, but not maintain it properly.
    Lets not overstate the resources too much. There was me, one guy part time on the server side & part time on the game integration side, plus **** all support from marketing, and even less support from a small team of uninterested graphic designers who would rather have outsourced it to create a Flash animated billboard of a site.

    It was done on a total shoe-string budget and the back-end is based on a baseball game - the table system here at WipEoutZone is so much more sophisticated it's not funny. We couldn't do anything of any worth with the records system - 90% of the functionality you'd expect from a database driven site was "too expensive" in terms of demand on the server, which is why the thing is so static.

    When I asked for feedback or some direction from the marketing people over the course of summer 2007, what I was after was creative ideas for how to give the site some pop. What I got was months of "it's not possible to do this internally, we don't think you can do it," followed by too little, too late, in the form of "we don't like the way the tabbed navigation works. You don't have enough legal disclaimers in the footer."

    Making a website like that from within the company was like teaching a diplodocus on mogadon to play fetch, when what the diplodocus wanted to do was outsource the game of fetch to an agency and then bask in the glory of a 100k budget well spent on a Flash based game of fetch. (See the first version of killzone.com for an example of how that turns out - lovely site, zero use to the community it's aimed at.)

    Creating that site was thankless torture, no bones about it, but I think it's turned out reasonably functional considering the resources behind it. Thankfully, a quick check of the QA server has revealed that the aforementioned updated version is winging its way towards the production server.

    So a pat on the back for whoever prompted somebody to do something.

  18. #118
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    I bet it's due to the discussion here. [even though I don't know what the odds are]

  19. #119
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    Geez didn't realize it was like that at SL, seems like your efforts were largely unappreciated, no wonder you left. Good news about the update going through though

  20. #120
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    I've not been able to access the site over the last few days (have not tried for last month or so) and I am wondering, am I the only person or is everybody having this problem, and if everybody is having this problem, why is there the problem?

    All help appreciated!

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