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Thread: 10 Things I hate about WipEout Pulse

  1. #421
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    Colin may answer better on that question, Guillaume
    Hard to acheive a real perfect race with 5 PL on hard mode SR phantom Outpost 7, lol for sure it is!! and not only due to the 1st lap
    Seriously having a PL really means what it is : no collision at all in any way.

  2. #422
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    You can ride on top of a wall and still get a Perfect Lap. I`ve tested this with my dodgy Phantom piloting. I think the PL may be awarded for a lap where you don`t take any damage points. With a shield you can hit stuff and get a PL, I think.

    In Pure you could be hit with weapons and get a PL. On Kai you`d do a 55 second lap of Sebenco Climb, ploughing through about 11 bombs and getting a couple of backquakes in your face for good measure, finally make it back to the start and get "Perfect Lap." Well, hardly......

  3. #423
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    With a shield you can hit stuff and get a PL, I think.
    Yes you get a PL in this case.

    About riding the top of a mini wall i didn't knew this , thx Stephen

  4. #424
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    You can also get a perfect lap if you fall off a bridge, yes, how perfect.

  5. #425
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    First, i think I think that pulse is the best wipeout game since 2097/XL, but there are few things which i don't like.

    -track design is good in general, but amphiseum and de konstrukt are really boring and less ispired than others. (imho)
    -the game is easer than pure, which was already easy.
    -the menus are really functional, but pure's one was the best ever: why change it? I also don't like hint and tips during loading time, is Wipeout, not Burnout..
    -freezing is becoming a problem until i saved new race packs and mp3s.
    -of course, the impossibility to use downloaded ships in multiplayer matches
    -ships are not too well balanced in stats, it's easier to win with piranha, triakis or icaras
    -the remixed song of Kraftwerk, "aero dynamik" really sucks: original version was way better.

  6. #426
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    Things I don't like:

    1. The atmosphere. Something's just missing... It's all a little too neon with all the funky lights and effects everywhere. Loved the first 3 incarnations' atmosphere, especially the one from Wipeout 2097. I can't quite put my finger on what's missing, but as others have pointed out before, there's TOO MUCH going on. Every track has the same general feel, except for Platinum Rush, which I find awesome. For me this is the most important thing next to the handling in a Wipeout game. Of course this is a personal thing, but I'm pretty sure there's a lot of Wipers who like to see a difference.


    2. Handling. Controls are too easy which has led me to use the less manoueverable ships most of the time. Those ships feel a little more like old Wipeout. When I'm going for some Time Trialling it's harder for me to see what I've done worse or better than on other laps (in perfect laps, that is... ), except for missing the obvious Barrel roll or two. During most of my time trials all I have to do now is focus on not missing any barrel roll and not crashing against any wall afterwards (especially in places where it's less usual to use a BR). This is just incredibly boring. Racing lines are still there but it just doesn't feel as rewarding as before getting it right, because it's too damn easy.

    3. Bugs, bugs, bugs. These have all been pointed out.

    4. The music. Not very strong and some songs annoy me. Exceeder is okay but too repetitive.

    There are no other things I don't like about Pulse, but if these 4 points had been better, I'd enjoyed the game a whole lot better.

  7. #427
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    The only thing that irks me are the Time Trial and Speed Lap races in general; I find myself frowning every time I see either event in a grid. The harshly strict gold medal time-limit they expect you to cross the finish-line under borders on needing near-supernatural skill.
    That, or select the 'race again' option four to seven times until you reach the limit just nanoseconds before silver or - ugh - bronze. The only way to achieve gold in those challenges seems to rely entirely on not hitting anything, crossing every mag-strip (again without colliding into anything) and using the free turbo in just the right spots: with all of these accomplished, you will be lucky to make it with barely under a second left to spare.
    One thing I agree on is how in Rapier, the AI tear you apart with weapons...but that's not as annoying as, again, the time-limits of Time Trial and Speed Lap. I haven't made it to Phantom yet, though, and I hear that's where the frustration kindles...
    On a completely different note, I find myself missing the old sound-effects of the menus from earlier games. My favorite WipEout incarnation so far was the original for the PS1 in 1995 (it was just plain 36K, I think); the quirky menu-sounds, the weapon-grid activation sounds during races, the 'dark' atmosphere and most definitely the music.
    Pulse's vibrant colors, intricate graphics for its type and the almost-poetic descriptions of the tracks spoken by a robotic voiceover before each race makes it a highly worthy WipEout installment; there are some good music tracks here and there, but others lack the classic WipEout 'feel'; even so, this version hits home, even with the flaws that people seem to be finding.
    Last edited by Delci; 24th March 2008 at 07:34 PM. Reason: forgot to mention

  8. #428
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    Hm. I think the Time Trial times for gold are not too hard (more the other way around). Especially not compared to Pure. A few barrel rolls (urgh) here and there and you will easily get the gold medal.

  9. #429
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    LOL...I was trying to hide the fact that I'm too stubborn to use a faster craft for those challenges. >_>'
    Last edited by Lance; 24th March 2008 at 07:47 PM. Reason: Redundant quote eliminated; please read the guidelines.

  10. #430

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    Ha, I used to have the same reaction. Now though, the Speed lap events always make my smile, since I only have to beat the gold medal time for one lap, and I can just end the session to claim my prize. .

  11. #431
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    I didn't know that...! I thought it counted up how many gold times you got, and how many silver/bronze times you got and whichever one you had more it just gave you the corresponding medal.
    ...hm. Oddly, though, this still doesn't make me want to leave them incomplete. xD
    Last edited by Lance; 24th March 2008 at 08:11 PM. Reason: REDUNDANT QUOTE REMOVED. PLEASE READ THE GUIDELINES.

  12. #432
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    Wink

    Quote Originally Posted by Delci View Post
    The only thing that irks me are the Time Trial and Speed Lap races in general; I find myself frowning every time I see either event in a grid. The harshly strict gold medal time-limit they expect you to cross the finish-line under borders on needing near-supernatural skill.
    That, or select the 'race again' option four to seven times until you reach the limit just nanoseconds before silver or - ugh - bronze. The only way to achieve gold in those challenges seems to rely entirely on not hitting anything, crossing every mag-strip (again without colliding into anything) and using the free turbo in just the right spots: with all of these accomplished, you will be lucky to make it with barely under a second left to spare.
    One thing I agree on is how in Rapier, the AI tear you apart with weapons...but that's not as annoying as, again, the time-limits of Time Trial and Speed Lap. I haven't made it to Phantom yet, though, and I hear that's where the frustration kindles...
    On a completely different note, I find myself missing the old sound-effects of the menus from earlier games. My favorite WipEout incarnation so far was the original for the PS1 in 1995 (it was just plain 36K, I think); the quirky menu-sounds, the weapon-grid activation sounds during races, the 'dark' atmosphere and most definitely the music.
    Pulse's vibrant colors, intricate graphics for its type and the almost-poetic descriptions of the tracks spoken by a robotic voiceover before each race makes it a highly worthy WipEout installment; there are some good music tracks here and there, but others lack the classic WipEout 'feel'; even so, this version hits home, even with the flaws that people seem to be finding.
    delci, in phantom class time trial time-to-beat are made for idiots.. when you'll reach that speed class you could even go backwards and still get gold! just wait and hold on

  13. #433
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    Yeah, mostly I was talking about Venom (and maybe Flash) Time Trial times...but Rapier is easier, and Phantom...I can only imagine.

  14. #434
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    It's strange.. I mean, the game is supposed to get harder while playing, and upper speed class should mean harsh times to beat..
    Well, on the other hand phantom class seem to me a little faster than it was on pure. anyone noticed?

  15. #435
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    From what i recall, it was alot harder to win phantom races in the old wipeouts.
    Its been many years since I played though so maybe I forgot.
    Some people mentioned the atmosphere/mood of the game and I agree.
    XL had a better vibe to it and those slamming menus were killer.

    Seems like in Pulse the hard AI is awesome at shooting but not so much in flying.

    What the heck is this barrel roll stuff???
    Its been a month or so and I'm still getting used to them.
    Landing upside down and sideways is not fun.
    But I see that people have mastered it so I'll just keep practicing.

    The floaty parts of some tracks on phantom really ruin the flow.

    I think it sucks that americas got the game months late and still can't get expansion packs.
    I want my icarus, fool!

    There sure are some quirks about Pulse and they have been covered enough in this thread but I think in general its great and the online play is awesome.

  16. #436
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    Quote Originally Posted by Asayyeah View Post
    if you been hit by a weapon or a ship or a wall in SR you won't have a perfect lap
    Are you sure about that Arnaud?
    I just got two perfect laps, one where I got hit by machine gun bullets, and another one where I got hit by a quake.

  17. #437
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    I am not even sure of me and my memory : Scottish syndrome

  18. #438
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    I was thinking it might be Scotch Syndrome, instead. Glenfiddich, maybe?

  19. #439
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    that is a quality ale, and one that I would highly recommend if wipeout and alcohol are to be combined.

  20. #440
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    Not exactly an ale. A good bit stronger stuff.

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