Well we are currently finalising the difficulty for HD and we are making the easy a little easier.... we are also making the hard... harder. We are going to try and push it to as hard as we can / are allowed to (note this is the AI not time requirements)

We've made a few other little changes too, a couple of weapons pads have gone from a few tracks, the barrel roll remains but gives less of a boost, its less of a deal breaker... it also costs more energy to use it so it becomes far harder to chain them and more of a risk, its something we are still fiddling with to find something we are totally happy with. The aggression has been toned down a little, but you still get some races that have a lot of weapons and others than dont, its the nature of the randomness of the weapon pick up logic but I'd say its reaching a happier balance, in 10 race you might have 2 sedate, 2 weapon heavy and 6 around middling...

There are lots of other refinements and little additions but I dont want to say too much other than mention the above as these are things oft commented on. And ther eis one thing thats going to blow people away, but words cant do it justice.

Naturally I am bias, but right now HD is looking pretty damn good and though there are many things left to polish and fix and get done and time is as ever against us, its shaping up well.

Its probably the happiest and most confident I've been about a project at this stage of development, seems every 2 weeks when I sit back and look at it in a detached way, its really moved on in many aspects. Lots of work remains though