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Thread: 10 Things I hate about WipEout Pulse

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  1. #11

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    Quote Originally Posted by Lance View Post
    To use reductio ad absurdum to point out what I believe to be the fallacy of the make-it-easier-for-newbies argument:

    [sarcasm alert]I've got an idea: to make it easier for newbies or casual gamers to enjoy the game, we could ease the difficulty of getting at least a bronze medal so they can 'progress' through the game and open content by offering Level 1 difficulty rating, which would allow you to select a ship which would then be run by the autopilot and automatically win bronze. This would not cheapen the game at all or compromise its integrity nor make achievement empty. Level 2 would allow the user to have speed control, but automatically control all other functions, which would gradually all be put under player control by level 6, at which time you would be able to open exactly the same content as you would at level 1, but would actually have to work for it.[/end sarcasm alert]

    Thoughts?
    I think your argument has a fallacy...since it seems to imply that any game that has cheat codes are worthless.

    I enjoy playing Wipeout because I gain satisfaction from mastering the vehicles, levels, and nuances of the game. My level of enjoyment is unchanged whether someone else plays the whole game on autopilot or not.

    You seem to be saying that if someone else plays the game on autopilot, it will diminish the enjoyment I get from mastering Wipeout without it. And I simply don't see the connection.

    For example, many old school games were challenging. But there were also cheat codes that allowed people to breeze through those games. According to your logic, those games would've all been worthless since there was the option of breezing through the game, yet it certainly wasn't the case.
    Last edited by master bruce; 29th February 2008 at 12:02 AM.

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