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18th February 2008, 12:02 PM
#11
Now that I made up my mind about outpost 7, it's no longer on my list but:
1- Leech beam effect on player's ship. You all know what I'm talking about.
2- Dark track sections or entire dark tracks. Makes it impossible to play in good lighting conditions. (Even on a rainy day)
3- Sucking walls. Mag-Strips on walls too? no, thanks.
4- Player's ship is the AI's target of choice. Why shooting a missile to the ship in front when you can drop a bomb to player's ship? And they always have a quake when you're first.
5- The price for download packs.
6- When you're hit your ships makes a full stop, why? You can drop from firts to last just because a missile hit.
7- No unlockable concept art.
8- Finishing line bug, landing bug, etc. that makes your ship stop and then boost without a reason.
9- Consecutive Turbo for an AI, should have been restricted, when you got two or three consecutive Turbos?
10- It's pretty difficult to eliminate a ship, that's because the AI barely hits each other, as mentioned in point 4.
UNBELIEVABLE UNFAIR AI BEHAVIOR
Ok, I've just played a tournament, rapier, medium difficulty, track: Moa Therma Black. I was first place, then I got hit by a missile, my ships stops (as always) and then I got another missile hit (well, annoying but may happen). Then, when my ship is ABOUT to start moving again I got ANOTHER MISSILE HIT from the last ship. At this time my ship is about to explode, but I continue the race, pick up a weapon and absorve it. When I passed the last ship, IT SHOOTED ANOTHER MISSILE and set me about to blow (and my ship too). So I got last place in the last lap just because the AI is WAY TOO UNFAIR. If it were in hard difficulty, what the AI would have done? Wait behind a corner aiming backwards with a Plasma loaded? Don't **** me!
(<--- smile at the end)
Last edited by Nadia Elenova; 20th February 2008 at 11:01 PM.
Reason: added smile to avoid misunderstood
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