I feel the same about it. Wipeout 1 has the reputation for being the hardest. Infact Wip3out is the hardest to look good at and be good at, if you play Phantom class, particularly with Qirex or Icaras.
Others have defended it well enough. I don`t hate hyperthrust. 3 is the hyperthrust game and that makes it different.
A few things I dislike:
- "Ping Pong". Yes this is highly annoying, and worse in SE. But if you don`t hit the walls you don`t get the problem. It`s just another reason why this game is tough.
- The clanging. Hitting the track wall, or the track, or other ships, gives you a really irritating tinny clanging sound, which sounds like hitting a steel drum with a small hammer and really doesn`t sound like part of the game at all. Maybe it`s meant to annoy you, every time you fail the game is telling you that you did with this sound. Not a good effect, but again it`s not really a problem if you`re playing well enough.
- In my opinion, the tracks are uninspired in comparison to the other games. After playing through 2097 I was desperate to get this game, and after playing through it was just disapointed at the shortage of "woah" moments, the lack of jumps and the lack of fun in the tracks. I`m still disapointed with it. It`s technical all the way with little release, and little to make me smile.
All these bad points just got worse in SE, which added shortcuts. All in all I rank this as a great game, but behind the original, 2097/XL, Pure and Pulse.
It has great points for me too, though, which do outweigh the bad. The design and overall package is unique and quite beautiful in its own way. The front end, logos, in-game graphics and music all hang together in a way no other game has achieved. It has the best graphics of the series, is a fantastic achievment for PS1 and has a great framerate. Swooshing down the back straight of Porto Kora and into the tunnel is undescribably thrilling.
But it all comes down to what Stevie says, everyone`s got different tastes.





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