One more thing I find a bit annoying in Pulse, especially because it's such a fast game:
The animation when you've picked up a weapon/item. It's not the animation itself, it's the time the animation takes till it really shows you the weapon.
When you're racing and you're in a fight or you need energy, you directly have to know which weapon/item you've picked up to make a fast decision. But to decide you need to know which weapon/item you've picked up and it needs too much time till you know it (even though it's already just a short moment) because of the animation.
I would get rid of the animation completely. No popping in, no drop-down, nothing. You fly over the pad and you can directly see what you've picked up. Just like in all WOs before Pure.
It's really an important element where functionality is over eye-candy.
Yes, Colin, that's a hint for WOHD
