Not sure people could have gone hard enough on Fusion but I see your point. I think Pure and Pulse were huge steps in the right direction and, personally, I feel that's worthy of recognising and celebrating. No, it's not 2097 and I've never really understood why we can't go back to more that handling.

When Fusion came out I remember devs on the boards talking about the difference in the engine and that, effectively, they couldn't do it on PS2. With Pure, Colin mentioned that they couldn't get away with the flaws like going through track elements (which is absolutely right though I thought that just making objects solid would end that) so they couldn't go back to that. With the energy barriers, not sure that would be an issue now but I imagine that would have required a complete start from scratch for Pulse and that probably wasn't an option production-wise.

Ultimately, yeah, I think many if not most Wipeout players want the real AG feeling back but I think both Pure and Pulse have got the series back on track and, personally, I'm really happy about that. Like, we can all pick holes all day but they're damn good games. In my little personal opinion of course... I guess I just wish my '10 things I love' thread got as much attention as the negative version...