Nah i never liked much the autopilot thing, we would have been better off with a weapon like an em pulse that like disrupted the ag capabilities of the contenders and making them skate and skid contacting the track, losing a bit of control, think of it as an evolution of the electro bolt. Psygnosis can use that idea if they (or whoever has the franchise now) promise to contract the designers republic again for the next gameOriginally Posted by ZOOLANDER
, and also something more in the vein of xl, lets face it that game reeks in good design, i dunno of favorites, but xl is the one that has better ambiance overall, everyting fits so almost perfect. Besides the autopilot is too much of a lazy thing and always kinda took me off the immersion i was when playing
About the contenders stopping in front of you when hit, i dunno, i think it fits the fast pace when you have to dodge em afterwards, and without aggresive weapons the game just wouldnt be the same, just ask the guy that made the intro for XL.
Also i have this idea for a special turbo animation in which part of the vehicle chassis blows off to lose weight and the thrusters go insanely bright, and the whole craft vibrates like a spacecraft re-enterig the atmosphere, heh maybe that would look better into something like f-zero (which i like also, but not as much as the wo series).
BTW, hi all, im new here, does anyone want to gimme a negcon as a welcome gift?




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