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22nd December 2007, 11:20 AM
#11
As far as I understood what Colin said, it's not the animation that causes the difficulties. The input for the BR (left-right-left, or vice-versa) is frame based, so when a frame is skipped due to a drop in framerate because so much is going on (enemy ships, weapons fire, etc.) the input itself gets messed up. What I think would be a good way around this problem would be to change the input to this:
First, while in the air, you have to release off the gas (you don't lose speed in the air anyway afaik), then you do the left-right-left (not frame based, so you can do it really slow, too, if you have the airtime), and then you have to step on the gas again to confirm it. I think that would solve the frame issue, and would also make the BR a little more difficult to use on smaller jumps.
Does that sound reasonable to you, Colin?
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