you can skip the upload to photobucket step. copy and paste straight from photoshop (if it's one layer only) works fine

I've begun the laborious process of finding out exactly where the edges of the various bits of the qirex can be found. Should be useful to people who (like me) prefer working on flat textures in photoshop or similar. I have this much done so far:

Only 2 parts of the skin, (6 surfaces effectively) mapped with any certainty so far. goddamn it's slow going
Texture so far available here

The texture seems to shift around a fair bit when rotating the ships, so I am not completely sure I'm getting it bang on. but it's a hell of a lot closer than going by only what is there.

also, for those interested: yes, those other parts at the bottom right of the texture correspond to bits you can't alter in the editor.
no, modifying them in photoshop and pasting back to the editor does not allow you to alter those portions of the texture.