Quote Originally Posted by Colin Berry View Post
It is less of a divider in Pulse though as the boost received from a barrel roll has been reduced (as indeed has the boost from a trubo start), plus the energy drained from performing one is now a % not absolute figure meaning each ship can in theory perform the same amount.
This sounds like a very smart approach for keeping the barrel roll mechanic intact for Pulse, given the online play.

Making the energy drain a percentage means that every vehicle can participate in barrel rolling on an equal footing-- hopefully a number of ships will be viable in online competition

September can't come soon enough! (Well, for Wipeout... I'm kinda enjoying summer otherwise )