Quote Originally Posted by JABBERJAW View Post
I really don't get it now. I'm not a real fan of barrel rolls(though comparing it to crash team racing is insulting even to it } NOw it has a slow boost. The only thing cool about it was the fast boost, and a slow turbo start really sucks. The only game that had slow turbo starts were wo1 and fusion. If barrel roll is going to stay in, just allow one or two rolls per lap or something like that, instead of slowing it down and making it boring. keeping it at one or two will make you decide the best place to do it. Pure was only fast because of these rolls, and it was the only way to keep things moving in phantom. It was already on the edge of being "too slow" at phantom speed. I love the other stuff put in, but this really sucks.

for the love of something do not slow down the barrel roll if this is the lone speedup(meaning no hyperthrust).

I have no idea why the physics cannot be as good as a 9 year old system because someone just wants to make it different. In this case different is not better, although it seems that pulses physics are starting to get back to the roots.

I have to reiterate that slowiing down the turbo start is freaking stupid. Why? all the good versions of wipeout had fast starts and it got you going right off. Slowing down the barrel roll(if this is the main turbo feature like pure) is also very very bad. There is no reason for this, just limit the rolls.

WHY NOT JUST BRING BACK HYPERTHRUST LIKE PEOPLE WANT.
oh my eyes, the caps, it burns...
Hyperthrust conflicts with the absorb sytem which we think is far preferable to pit-lanes and a system worth keeping. Also the hyperthrust system is somewhat flawed as it by logical extension meant you had to pit in each lap and thus meant the pit-lane actually became part of the main track making the normal part of the track redundant. I'm sure some PEOPLE WANT hyperthrust back, I'm also sure some dont. Fortunately in my position I get to make the choice as to what I think is best for the game and make calls accordingly (or sometimes just decide what I prefer and go with that as long as its justifiable) not everyone is going to be happy but I can live with that no game or piece of music or film or book or tv show is universally loved.

The Barrel Roll is not a 'slow boost' now it has just been reduced from Pulse where it was excessive. The turbo start has been reduced more than the barrel roll, but we feel it works well. In online multiplayer the difference between winning and losing should not be all about who did or didnt get the turbo start, if it is too excessive it can cause such division in the race. As such its been reduced so that it is effective but not decisive. We do not want races decided in the opening 5 seconds. Its enough to give you a push off the start line, but not enough to decide a race. We did toy with removing it altogether as this was some peoples preference however we did not go down that route in the end.
Remember, no game decisions are made for the hell of it, perhaps before judging it, wait and see it (in its final state).