Page 6 of 9 FirstFirst ... 23456789 LastLast
Results 101 to 120 of 165

Thread: Pulse Preview Code Impressions!

  1. #101
    Join Date
    May 2006
    Location
    Heerhugowaard, The Netherlands
    Timezone
    GMT + 1
    Posts
    2,244

    Default

    Man this is looking so sweet!!! Nice touch to be able to see the pilot.

  2. #102
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    These shots are great. The lighting effects are superb and the tracks look very cool. It does all seem very like an extension of the Delta pack - they're all very sci-fi. The textures on the craft seem a little busy but I'd say that probably doesn't matter in motion. The colours are superb - I love that it's all so bright this time around!

    I was just thinking looking at the shots that it seems very much like Pure 2. To me, that's a great thing but it would be the first WO sequel that matches the previous game. The first four WO games are all world's apart in feel. Oh, actually except WO64 - does that count? I love Pure so I'm all for an evolution this time out.

    Does anyone know what the announcer sounds like this time around?

  3. #103
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    Look at all those Assegai piccies IGN have good taste

    Edit: How come some pics of the Assegai show it with 3 trails? That some sort of loyalty bonus upgrade thingie? Or when you get a turbo boost extra thrust appears
    Last edited by Rapier Racer; 28th June 2007 at 09:18 PM.

  4. #104
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    D-o-double-g: Of course Wipeout 64 counts, even if it was published by an unfamiliar company (so was Wipeout Fusion in the US) and is on a rival console.

    Assegai is looking sharp this year! Let's hope the maneuverability can compensate for the tissue shields.
    Last edited by RJ O'Connell; 28th June 2007 at 10:25 PM.

  5. #105
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,716

    Default

    Quote Originally Posted by Dogg Thang View Post
    ...they're all very sci-fi. Does anyone know what the announcer sounds like this time around?
    hmm, ...Mr. Spock

  6. #106
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    More Pulse pictures PLUS a video of in-game racing.

    http://www.pspgen.com/modules.php?na...ticle&sid=4268

    Looking good!

  7. #107
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    The video looks sweet, but that pilot does it absolutely no justice.

    Reminds me of myself when I started. -___-

  8. #108
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    Yeah, the player really sucks. To be fair, it's likely he's trying to control the vehicle while holding a digital camera

  9. #109
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,716

    Default

    the airbrake loading screen looks like one of xdirex's illustrations

  10. #110
    Join Date
    May 2007
    Location
    Toronto, Canada
    Timezone
    GMT -5
    Posts
    42

    Default

    "Finished" the game. Anything you all want to know about it besides the fact homing missles have been slowed WAY down, at least in this preview version?

    Preliminary impressions. Track design is far better in this version -- way more conducive to flat out racing. There aren't as many harsh hairpins as in Pure. Wall clipping exists, as I did boost clear through a few supposedly solid overpasses. I'm sure it'll be worked out in the final version. Found at least one interesting shortcut (that wasn't particuarly easy to get to, I must say). Control on the magstrips is very twitchy; best is to simply line oneself up straight down the strip and hang on for the ride.

    Musically the few tracks in the game were, on average, very alien and moody with a slow 4-4 ambient sort of vibe. Overall the game reminds me a lot of the movie Minority Report (my favourite movie).

    The few ships that I did try did not exhibit any glaring control differences as they did in Pure; the A.G. does not seem to accelarate as meanly as it did before, mostly because I suppose all the ships have generally higher acceleration stats themselves. The vehicles generally feel more responsive overall. As for recovery from things like bombs and missles, the ship still does "float" to the outside of the track, but the travel is cut roughly in half before the craft begins going again.

    I didn't get a chance to preview the Phantom class (didn't seem to be in the demo, unless I missed it), but I can say the Flash class is plenty fast and I ran into virtually zero slowdown despite all the glow and transparent surfaces.

    That's all for now.





    Uncreated
    Last edited by The Uncreated; 29th June 2007 at 06:57 AM.

  11. #111
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    Quote Originally Posted by q_dmc12 View Post
    hmm, ...Mr. Spock
    Leonard Nimoy as announcer would be the ultimate in cool. Colin! Colin! Are you listening?! Foxy, tell Colin he should get Leonard Nimoy!

    If you get Leonard Nimoy, can you get me an autograph?

    Vote for Nimoy!

  12. #112
    Join Date
    Apr 2006
    Location
    Middle of nowhere
    Timezone
    GMT + 2
    PSN ID
    supersox
    Posts
    314

    Default

    More hexagons...

    Ah, how I hate those loading screen tips. They are usefull the first time when you see them, but might get quite annoying over time when you're desperately trying to complete a phantom tournament in hard difficulty level. "Use both airbrakes" Really? I didn't know that! Thanks a lot!

  13. #113
    Join Date
    May 2006
    Location
    Heerhugowaard, The Netherlands
    Timezone
    GMT + 1
    Posts
    2,244

    Default

    Those screens look real great. However I think Qirex in Pulse looks like Puma 2 in Pure. Qirex lost her sexy looks on Pulse.

  14. #114
    Join Date
    Mar 2002
    Posts
    2,651

    Default

    Pure Qirex did look great, but I love the new one also - kind of traditional but really really big and scary looking.

  15. #115
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    Quote Originally Posted by The Uncreated View Post
    "Finished" the game. Anything you all want to know about it besides the fact homing missles have been slowed WAY down, at least in this preview version?

    Preliminary impressions. Track design is far better in this version -- way more conducive to flat out racing. There aren't as many harsh hairpins as in Pure. Wall clipping exists, as I did boost clear through a few supposedly solid overpasses. I'm sure it'll be worked out in the final version. Found at least one interesting shortcut (that wasn't particuarly easy to get to, I must say). Control on the magstrips is very twitchy; best is to simply line oneself up straight down the strip and hang on for the ride.

    Musically the few tracks in the game were, on average, very alien and moody with a slow 4-4 ambient sort of vibe. Overall the game reminds me a lot of the movie Minority Report (my favourite movie).

    The few ships that I did try did not exhibit any glaring control differences as they did in Pure; the A.G. does not seem to accelarate as meanly as it did before, mostly because I suppose all the ships have generally higher acceleration stats themselves. The vehicles generally feel more responsive overall. As for recovery from things like bombs and missles, the ship still does "float" to the outside of the track, but the travel is cut roughly in half before the craft begins going again.

    I didn't get a chance to preview the Phantom class (didn't seem to be in the demo, unless I missed it), but I can say the Flash class is plenty fast and I ran into virtually zero slowdown despite all the glow and transparent surfaces.

    That's all for now.

    Uncreated
    You can play at phantom speed in the preview. Just go to 'Racebox', you'll find it all there.

    @Rapier Racer: three thrust trails appear when you get a boost.
    Last edited by infoxicated; 29th June 2007 at 11:58 AM. Reason: removed images from quoted post - no need to re-post those. :)

  16. #116
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    Did I miss anything here? Where did you get the Demo from, Uncreated?

  17. #117
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    Quote Originally Posted by RJ O'Connell View Post
    Assegai is looking sharp this year! Let's hope the maneuverability can compensate for the tissue shields.
    Seriously lol? You thought Pures Assegai had tissue shields? You best keep away from AG-S, Harimau, Pirnaha, Icaras, Feisar, Puma 1 and Van-Uber then

    Oh thats a really cool feature extra thrust trails when you get a boost, me like.

  18. #118
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,008

    Default

    Uncreated has found through the web ( only this explanation possible) a copy of the pulse preview , this is highly risky for the zone.
    Not serious

  19. #119
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,646

    Default

    **** it - people have been warned before about sharing illegal downloads on this site, so if they want to go ahead and do it I'll ban them and hope that the site isn't implicated.

    Just another of the reasons I hate the custom OS crowd - while they're all jizzing themselves off at being able to play pirate games ripped onto the torrents, those of us who are trying to keep clear of that kind of thing get our noses rubbed in it.

  20. #120
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    @ Asa

    I was not going to ask where to get it from. It was obviously, wasn't it? It was more a hint to you admins and moderators.
    Sorry if things looked different. Next time - if there's a "next time" - I'll be more clear on this.
    Last edited by Sausehuhn; 29th June 2007 at 02:34 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •