I read nothing of changing environments...
I read nothing of changing environments...
Lol, we need more twisted minds here!!! Gigahihi!
Colin, thanks for all the great info. And BTW, about this:
[speech]
Bless you for publically taking responsibility; that bespeaks an adult, and I really like adulthood in a person.
We see so little of it in business and government that it's a great pleasure when it shows itself.
[/speech]
----------------
{Ah. so that's what the m in dmc is for. }
I still love the prototype tracks in W3O; they're more futuristic, and more pure racing than all the others. Low-poly is great.
@ q_dmc12
Colin Fawcett, lead artist: "We've brought in more natural elements so the tracks aren't quite as city based as they were in Pure. We still have city based tracks but we've gone for more varied environments this time out."
Decidedly Minimalist Character
[note: not Minimal nor Minimum. Those might be construed as derogatory.]
There you go
Appears as if Qirex-RD and Harimau have gotten the axe for the time being
Qirex are in the main game
Its my fav team
the Harimau team have taken their criticism on board and have been working on a new ship and redefining how it performs, alas they missed the prototype testing phase and the league banned them from appearing until part way through the season (ie they are download)
(this is why rob does the back story... not me)
Ha!
That`s why Qirex stays the main game cos you are the Lead designer! and you can do what you want, correct sir?
And there is no excuse for foxy`s back story!
stevie
Was there really criticism of Harimau or is that just in-game story? I really liked the ship.
Edit: On the disruption bolt, I think the reverse controls would have been fine if that was always the effect and you had a clear countdown as to when it would end - that way you could counter it and, yes, it would be fun. As it was, there were several random effects to the bolt and the only way you could know if it was the reverse controls one was when your ship ploughed into a wall. And the only way you could know it had worn off was when your ship ploughed into another wall. It was the unknown that was the problem there.
Last edited by Dogg Thang; 11th May 2007 at 04:44 PM.
The story is totally believable Berry
//copies and pastes into Harimau file.
Thanks for that Col - saves me the hassle of coming up with something!
If it were that easy I should help with the backstory leading up to the next installment O_O;
I've actually completed all except for Harimau and Auricom. It's been a little easier this time round, because I tied up a lot of loose ends when I did the work for Pure.
There are teams in Pulse that either weren't in Pure or didn't have a back story for it, so it's been fun coming up with some new stuff for them. Best bit was when I was sitting beside Egg, who builds the ships, because I could look at what he'd done and use it to colour the story. I know the stats, too, so that helps.
so.. i'm guessing that pulse isnt on the same island as pure?
Wowies, lots of great info there!
Although I admit, it's sad that the leach beam is eleminator only.
I remember using that to survive a LOT of races in WipEout 3!
/Can't wait for this game!