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Thread: Ship physics for Pulse - Analysing the past

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  1. #3

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    I think you're right in your analyse, the sensations of slides in a turn you had in 2097 (like a soap sliding in a sink) are not the same in Pure but we can't say that it's not "floaty" anymore , the physics in Pure are really impressive and I don't really know whitch sensation I prefer.
    The slides in 2097 are nice because even before to pass a turn, your ship is already facing the next direction to take, but those slides also make you lose time, so...
    No, Pure is definitly awesome in everything, I had too many bad surprises in the past with other opus like WO3 and fusion (I'm talking about ship handling of course) so imo, there is nothing to change on the handling for the future Pulse.
    Really sorry about my english, it is really awfull.

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    [QUOTE=Maybe Studio Liverpool can implement some kind of 'tightness control' level customizer in options, I feel they can cater for the old school and the next generation of anti gravity racers...[/QUOTE]

    Great idea orange!
    Last edited by Lance; 20th April 2007 at 04:44 AM. Reason: same as before on this page. :)

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