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4th April 2007, 08:42 AM
#10
Wipeout Fusion was a pretty bad game
I doubt you'll find anyone in Studio Liverpool who will argue it was anything other than the worst in the series and flawed in many many ways.
However, that does not mean that everything about Fusion was bad.
For example, Zone Mode came from Fusion, and personally, I think Zone Mode is ace.
The reverse tracks feature is not something we have taken 'from Fusion', as it is something that has appeared in numerous racing games throughout the years, we set out from the start saying we would not simply do 'cheap' reverse tracks, we would put as much effort into both directions from a design and art perspective and that is what we have done. I was and I am acutely aware of not breaking things and not adding or changing or removing things just for the hell of it. I completely appreciate peoples concerns that the game doesnt turn out like some sort of Pure / Fusion Hybrid - It wont.
I can also understand Dogg Thangs problem with reverse tracks in general, that I have to say though is something I cant really address 
Remember, the reverse tracks in Fusion were not all bad some played far better than the forward version ! And without the Fusion reverse tracks, I would never have worked on Fusion (as my initial job that I was hired for was sorting them out for camera and pads etc) meaning there would never have been a Wipeout Pure ! 
Sort of.
Last edited by Colin Berry; 4th April 2007 at 08:51 AM.
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