A few things have been puzzling me about this amazing game. I`ve read the manual, searched and not found, so some answers from the WipEout pros would be appreciated.
- Is there a way to set the default view so you don`t have to change at the start line every time? This is the only WipEout that I like to play external view, but it`s a bit of a pain to have to change every time.
- Are there Perfect Laps? I`m sure I`ve flown plenty, but it`s never shown me a Perfect Lap graphic.
- Sometimes my negcon seems to lose its twist setting and I have to re-enter it. Anyone seen this happen, or know of a way to make it reliable?
- What is the truth about turbo starts? I`ve read all topics about them and there seem to be different opinions. I make it that the energy bar has to be in the third section from the end, about three quarters of the way up this section, right before the point at which you get the parking start instead. Anyone agree?


 
						
					 
					
					 
							
						 WipEout - a few questions.....
 WipEout - a few questions.....
		 
				
				
				
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 ) Plenty to think about there, very interesting. For the dreaded start, I think it must make a difference whether you use analogue or digital thrust. I`m guessing Task and Medusa have digital (via d-pad or B button on the neg, like me) and that Lance has analogue on the neggy, which might help to get it in the sweet spot on the "go". After reading you all, I`m starting to think it`s a matter of the bar being in the right place, having the right timing when you hit thrust after the "go", and perhaps a little bit of luck as Medusa says - a cocktail of trickiness by the developers, for sure. I wonder if a 100% success rate is possible. I`ll need to "research" some more, I think
 Plenty to think about there, very interesting. For the dreaded start, I think it must make a difference whether you use analogue or digital thrust. I`m guessing Task and Medusa have digital (via d-pad or B button on the neg, like me) and that Lance has analogue on the neggy, which might help to get it in the sweet spot on the "go". After reading you all, I`m starting to think it`s a matter of the bar being in the right place, having the right timing when you hit thrust after the "go", and perhaps a little bit of luck as Medusa says - a cocktail of trickiness by the developers, for sure. I wonder if a 100% success rate is possible. I`ll need to "research" some more, I think  
				 
						
					 , but the view issue is weird - on any other Wipeout game I find external view impossible and just hit the walls constantly. I think what happens on the other games is that I turn with the camera position, and hence the ship turns too late. On original wipeout, though, I find I nicely time my turns according to where the ship, is with external view. I wonder if there is something different about the camera position on it? On the original game the ship seems to be part of the world you`re seeing on the track. On the others it almost seems to be an overlay - an add-on that you move left and right over a scrolling track, rather than being part of the scene. Maybe I`m just odd.... I will try some of the others again with external, but I already did with Pure and it was carnage.
, but the view issue is weird - on any other Wipeout game I find external view impossible and just hit the walls constantly. I think what happens on the other games is that I turn with the camera position, and hence the ship turns too late. On original wipeout, though, I find I nicely time my turns according to where the ship, is with external view. I wonder if there is something different about the camera position on it? On the original game the ship seems to be part of the world you`re seeing on the track. On the others it almost seems to be an overlay - an add-on that you move left and right over a scrolling track, rather than being part of the scene. Maybe I`m just odd.... I will try some of the others again with external, but I already did with Pure and it was carnage.  
				 
						
					 
						
					 
						
					 Originally Posted by RJ O'Connell
 Originally Posted by RJ O'Connell
					
 
						
					
 so i am not too puzzled
 so i am not too puzzled
				