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Thread: Most Hated Track

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  1. #1
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    Thanks for that

  2. #2
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    Chengou (sp?) project was what I was referring to, don't quite detest it as muc has the other two, but I could never stand racing on it, the second corner (the sharp left hander) is the ultimate ball-breaker IMHO.

  3. #3
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    but aren't turns like this one exactly the reason we love wipEout so much? if you want straightways, go f-zero

  4. #4
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    YOU TAKE THAT BACK!

  5. #5
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    didn't mean to sound cocky, sorry. just sharing MY view on the topic. I wouldn't love the wipEout tracks if they were easier, that's also why I don't like vineta k that much for example.

  6. #6
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    I know, I'm just playin' - Chill out man!!

  7. #7
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    Tie between Citta Nuova and Vinetta K. Vinetta K has that first set of curves that go downhill, and if you brush the wall there, you're stuck in the back in the faster classes. Citta Nuova has slalom-y bits littered all over and compounded with more strangely-angled track sections: the crazy hairpin is fun, it's all downhill from there afterwards.

  8. #8
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    Quote Originally Posted by eLhabib
    but aren't turns like this one exactly the reason we love wipEout so much? if you want straightways, go f-zero
    That style of corner (which I would love to take in any other WO,) doesn't work with pure IMO as acceleration is nigh on non-existent in even the 5/5 acceleration ships. Makes heavy pilotting in the way of W3O near enough impossible... sadly

  9. #9
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    yep, the acceleration stat only seems to make a significant difference at the start of the race, and to a lesser extent after a dead stop. You can use sideshift to help with the lack of acceleration, but a bit more "oomph" under the bonnet would be nice. No wonder that corner is a place to keep your turbo for.


    The Omega tracks really seem to be love `em or hate `em. Personally I don`t think they could have done anything much better with those track layouts for the last DL pack. If they had dressed them up as standard tracks with tunnels and buildings it would have been more of the same. I wouldn`t want a whole game like that, but I think the track layouts are fantastic (except for the slow and fiddly 123 Klan imo) and the whole thing has a great atmosphere.

  10. #10
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    those jumping popsicle sticks are funny, lol

  11. #11
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    Actually they're sausages, q_dmc12.

  12. #12
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    Citta Nuova without a doubt.

  13. #13
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    Shitta Nuova, no contest.

    Haha.

    Well, it seems like Citta FREAKING Nuova is the winner, but Paris Hair isn't doing too badly, either.

    My most hated is Citta Nuova fu' sho, yet ironically enough, it was expectedly frustratingly hard on Rapier yet a breeze on Phantom in comparison. I still haven't done the Time Trials, however. I have to say Sebenco Peak is pretty bad. I dislike most of the tracks on the Omega Pack. That cardboard one is cool though, in my opinion.

  14. #14
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    the only issue I have with the omega tracks is the corners
    especially on paris hair
    there's something different about the geometry of the bends on this track (and to a lesser extent some of the other omegas) that makes it really hard for me to get right with a dpad.
    I always mess up the bend in the eye tunnel
    every time I play it, I wish I had a neGcon to take it on with.

    the aesthetic I don't have a problem with, and each of the omegas has something in it's look that appeals to me.
    would be nice if the ships didn't spill out into the rest of the game though. maybe something for next time?

    I don't really have an entire track that I dislike above all others. I dread the peaks in the snaky bit on citta, I often hit the billboard above the track. and I dread the turn at the high point on sebenco peak too, I can never seem to get my timing right
    I like most of the rest of the tracks.. there are a few other bits on various tracks that I often mess up, but I get them right often enough that it feels rewarding and really feels like it was skill rather than luck that got me through.

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