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Thread: Ten things I rather quite like about wipEoutFusion

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  1. #7
    Join Date
    Feb 2005
    Location
    Essex, UK, EU
    Posts
    529

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    Well, I'm all for a little equality, so if we rip on Fusion's handling mechanics then purE deserves some ripping too.

    Everyone on this board is sooo happy that SL gave us back the 'floatiness' of the craft, the physics of how they bounce around and generally behave more like aircraft than cars. This is worth praising, but we should never conflate the physics engine with the craft handling, the handling has been preserved almost exactly from Fusion just by playing and comparing the two side-by-side as I have done. At first I thought they both understeered compared to in wipE'out"/2097/w3o, they cannot make the same lightning fast turn-in as on the earlier games. Later I realised that they also oversteer, that is the back will on any turn sharper than about 10 degrees slide out towards the outside edge of the track (much worse on Fusion, it's been toned down for purE)

    So basically the craft in Fusion and purE have the amusing characteristics of being able to both understeer and oversteer at pretty much the same time - in other words not steering at all really. This wouldn't annoy me so much if it weren't for the excessive effect that weapons fire has in both games, Fusion is just a nightmare with the weapons on, purE may have removed the frequency at which you get hit by enemy fire, but it has in turn increased the effect it has on your race. In all previous wipE'out"s (Fusion included) you'd get hit by a missile, slow down a bit and be on your merry way, the immense acceleration of your craft would soon rocket you back to high speeds. In purE, I have been hit by missiles that have slowed me down so much I have actually stopped and started moving backwards!. What kind of BS is that? The fanboys will say it's realistic physics, but I rather doubt being hit from behind in an aeroplane by a missile could cause the plane to go into reverse!

    Further to this every craft in purE has the acceleration of an old priest in a skoda after being hit by any weapons fire. This to me kills the flow of the race and is a major reason why I've stopped playing purE so much as I used to when it first came out.

    P.S. nice to see a discussion but try and focuss on the topic a bit more - this is meant to be good things about Fusion, we've got a million-and-on rant threads, my first post was a rant thread about Fusion. Anyway, headbands for all
    Last edited by Seek100; 25th February 2006 at 05:03 PM.

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