Oh man, don't even get me started. I backed R8 back when they had the Test Pilot Programme and then again when they launched their initial kickstarter campaign, together well over 150 quid, and I still haven't been compensated for the things that weren't delivered (and most likely never will be - neither delivered nor compensated for). This whole thing is such a major f*ckup, and I would really like to understand what exactly went wrong.

What's most heartbreaking about it, though, is that I feel the gameplay foundation of Pacer is really strong. I've said it before and I'll say it again: playing Trans Atol on F1000 and getting perfect laps with that wonderful, inertia-based physics system and drifting through long turns while enjoying the dystopian vistas of a misty, defunct harbour at night is the best AG racing experience I have ever had, and yes, that includes all the wipEout games. With everything R8 got wrong, there are some fundamental things that they got oh so very right, and I'm crying for the game we could have gotten had everything gone well.

R.I.P. Pacer