Quote Originally Posted by AdHoc View Post
Why does no one mention the handling and physics? It’s the most interesting aspect: gameplay. Infuriating.
Because it is already known.
It's also why the tracks are much wider for the most part than Wipeout tracks, to compensate for the handling different.

Just because the craft handling in Formula Fusion is looser than Wipeout, doesn't necessarily mean it has stayed that way.

You can build craft to handle more LIKE a Wipeout craft if you want.....sure not exactly, but then again Pacer is not Wipeout, just as BallisticNG isn't Wipeout either, even though all the assets used to build BallisticNG were reverse engineered from a Wipeout 2097 Disc [The whole history of BallisticNG and how it was made is within this forum]

If you want another Wipeout get onto Sony's tail and start kicking, I don't fancy your chances.