-
21st September 2019, 04:35 PM
#11
I'll have to agree with some of those points, now that I'm playing through it after all these years.
- The in-game HUD is hard to read, and since you need to concentrate on the race, reading through the clutter takes too long. No lap indicator is a real pain, especially since there's not even an audio cue for the final lap, and the only visual indicator is blinking yellow text, which is easy to miss when you're focused on the game.
- Hyperthrust. I know it's an unique thing about WO3, but its cost and function aren't really appealing. Turbo pickups were fine, especially for ships like Feisar on higher classes. Thankfully, this mechanic is not required if you want to win.
- Some of the items are, frankly, drivel. Cloak is beyond pointless, being basically a shield that doesn't make you impervious to damage. Force Wall is almost entirely useless since Quake already does the crowd control job a lot better, and doesn't throw opponents at you (which is ridiculous). And Reflector - oh, Reflector - it throws the whole combat balance out of whack. What a brilliant idea, to make yet another Shield that doesn't shield you from everything, but also punishes you for having the gall to use weapons so you can have a chance to overtake another racer. I wouldn't have much of a problem with it if the AI didn't abuse it to no end. Got missiles? Reflector. Rockets? Reflector. Got freaking Cloak? You better believe the AI has Reflector on, just in case. The worst thing about these three is that they're a waste of weapon pads. I could've gotten an actual Shield, an actual Quake, or actual weapons instead of these.
Beyond that, WO3 is pretty good.
Last edited by T-301; 21st September 2019 at 04:42 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules