Only certain tracks, and only on a very few points on those tracks, do you have any perceivable difference when using a PSVR via a PS4 or PS4Pro, it's the resolution of the PSVR that is the limiting factor, the Omega Pack is probably the best looking and Playing PSVR game available ATM, and I have most of them to compare it against.
When playing on a 4K TV the differences are easier to see, but it depends on your point of view if the 4K PSPRO version is better or not [not cockpit view by the way], sure it looks more detailed, but the main difference is that if the P4Pro detects a 4K TV it will tell the TV to switch to the REC2020 colour space, which is a extended range colour space, on a standard PS4 it would be the REC709 colour space, also when that colour space is engaged it will tell the TV to use the max brightness available to it's HDR pre-programmed limit, this brightness limit varies depending on the TV Type [LCD/LED,QLED or OLED] and the TV manufacturers use of a process called 'Tone Mapping' [It's a marketing Spec war with brightness level, don't believe the hype]
https://www.avforums.com/article/wha...-mapping.13883
Anyway, what this leads to is the brightest parts of the game can appear blindingly bright, things like explosions of Bombs, Mines, rockets etc can really disorientate you with this bright flash.....fine, they are haphazard events during gameplay.
Where this brightness becomes an annoyance, and this only seems to happen is racing games because you are constantly going past the same places multiple times, is where track design has placed a bright scene or object that blinds you every time you pass it, the Sunset on the first turn of HD's Vineta K forward being a prime example, it's like driving home from work every afternoon and not having a sun visor you can flip down.
On TRUE 4K action / RPG's the PS4Pro really shines on a 4K TV, and if you have it set up correctly [amazing how many people just plug in and hope for the best without going into the TV or PS4Pro's settings], games like Horizon Zero Dawn, Destiny 2, Far Cry 5 etc the extended colour space and brightness really makes things seem more realistic if the game builders have used it well.
There are a few games being released that are saying they are 4k but actually aren't, Red Dead Redemption 2 and Fallout 76 being two, this is NOT doing the gaming industry any favors, and I hope they get their arses sue'd for false advertising.
False HDR on Fallout 76
https://www.youtube.com/watch?v=mE-_3aabOU8
Red Dead Redemption 2 analysis
https://www.youtube.com/watch?v=hJgXQ3qNg74&t=334s
How it should be done...Destiny 2 4K analysis.
https://www.youtube.com/watch?v=sAMKhgbN9lM&t=274s





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