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22nd October 2018, 12:22 AM
#38
^^^ I love that idea too. Its futuristic but not TOO futuristic. The idea of a perfectly safe clean and shiny future wasn't the entire appeal to the core of Wipeout. The modern PS4 Wipeout feels really clean. I'm not saying it's not a really good game, just saying that there still is content ideas for a different kind of Wipeout that could do it justice.
I have to say that I miss the dark gritty style of the older ones. Like these high tech ag-crafts and tracks were hiding a dark understory. A lot like bladerunner, and it goes really well with a more futuristic new wave 80s retro vibe in my opinion. Now I see the attempt with Metropia. If anyone had seen the classic film this track was named after, you'd see how.
It doesn't even have to be lo-fi 80s retro but the idea that there are obvious sign to a dark undertone that don't directly reveal the issue, but rather hint at it are very important to me. Such issues could be the moral dilemmas of cloning, or common mistreatment of androids as lovers, or capitalists using robotic soldiers the keep people slaves of a rat-race system much like THX1138. Or perhaps a track that takes place in a highly toxic radioactive environment of death with only signs of previous inhabitants and occasional homeless recklessness left behind.
The point is there are all sorts of avenues and possibilities that could be used in a creation of what could feel like a deeper Wipeout.
I also loved the dynamic theme of the old flash website of Wipeout Fusion. Even though the physics were off, there were a lot of elements that game was going for that was genius. It made it feel dark and largely epic.
All this, and I miss weather. Once again Wipeout feels very safe and bright. Why not present tracks that are dark and dangerous again. Some Wipeout Fusion tracks did that well. Weather effects such as the options of heavy fog, or extreme storms and blizzards. So much so that they actually effect the controls and balance of the craft. Elements that effect the physics of racing hasn't been seen since Silverstream and I think more of it should, and it wouldn't even have to effect the entire track the same way.
All this and in VR. Just some things I miss and would love to see back.
Edit: I would also like to add that adding more hazardous racing conditions provides an entertaining challenge when the skill of the player has to adapt to device malfunctions such as ag-craft parts and weaponry as well as putting a twist on the style of content. Perhaps different kinds of missiles can work in some environments but not others. Maybe weapons that can have multiple uses can he introduced. Other than this, just more customization is about all I can think of. And a moving reactive game chair lol, but this provides direction for further content.
Edit 2: another idea that has cropped up since bringing mishaps and malfunctions into play are the lives of the pilots. Providing the option of an evacuation system brings even more tension into online multiplayer. Such as a tournament, if the ship is destroyed it is a DNF from the race, but of the ship AND the pilot is killed, it is a DNF from the entire tournament. There could also be a time set for no longer being able to choose the team/pilot after such an occurance. Just another idea to throw into the hat.
Last edited by Chill; 3rd February 2019 at 06:41 PM.
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