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4th July 2017, 11:19 AM
#11
She got that record whilst playing offline (we discussed it), which is why it didn't get sync'd, but I do agree that it should update after you hop online
@cleverbeans
Could easily be done by adding an extra flag to save data records indicating whether the record's been synced or not and at game launch, whilst online, just iterate over all record data with this flag and push it to the servers.
If you're worried about people fiddling around with record data, create a hash based on the record data, store the hash inside the record data, and upon loading, compare the stored hash with the calculated one, this prevents most "hackers" from doing anything with record data, (if the "hacker" makes changes to the record data, the hash calculation will return a different result than the one that got calculated with the original data, indicating the file has been messed with), the "hacker" can still change the hash in the record data, but if they don't know the formula for the hash, they can't do anything (which is why the hash function should be hard to reverse engineer (read: not a simple addition))
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