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21st June 2017, 03:29 PM
#16
The problem is, and always has been, that tracks designed for one craft handling type aren't usually compatible with craft from another wipeout game.
That's the way the differences were explained about the tracks and the craft handling on HD from the originals by Colin Berry [at the time SL Head Designer ], and was explained again when I asked about what the process was on designing the various tracks and craft for a AG racer, it's a iterative process, when a change in one requires a change in the other, this keeps occurring till they work together.
It has pretty much been confirmed by the Clever Beans guys that this is still the case.
So the process of updating the old tracks to fit current craft types [2048 for example] would be pretty close to taking up just as much time as deigning a new track from scratch.
Logically it would be better, sales wise, if New tracks were to happen, as you can still race on the old ones.....and personally if I were the person making the game, I'd rather have the chance to put my own ideas about track design out there, and I imagine everybody else would feel the same if given the chance.
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