Quote Originally Posted by blackwiggle View Post
What you are describing is exactly what is happening with Formula Fusion.

You select a chassis, your then select your engine [which determines your speed class], then Handling [How your air brakes work or Craft Pitching works ], Then AG specs's [How Floaty a craft is, or how quickly it get back down to the track] same for defense [Heavy armored hull etc] also defensive and offensive weapons, and how they operate [HUGE range of CHOICE on how these can work]

The beauty of it is, it's back to PURE racing, you don't need to be a expert at doing barrel rolls, which put a lot of people off wipeout [Infoxicated - the forums founder-being the most noted]
You are still going to need AG skills.....and good ones at that.
I don't want to get too far into the gameplay and racing mechanics because this isn't a Formula Fusion discussion thread, but personally I really don't like the ship customisation in FF. The first thing my brother did was to select a seperate livery for each team. If you wanted to you could make them all look the same! Personally, I believe that unless you have a blank canvas (ie. you invent a team name and completely design them from the ground up) too much customisation means the team loses it's character. One thing WO oozes is character and style. Feisar, for example, should never, ever be green. If it starts to look like Mirage it loses its individuality.

On the flip side though, that is exactly the kind of thing that people want.