X DEV produced the game and in most cases your publishers/producers have creative input. This has been the case on pretty much every game I've worked on. The first Tigron sketch's I did were drawn over a very rough early model that Sony had worked on. That very early model was a triple hull like shape so we used that on our ship. That was pretty much the extent of their involvement from a creative stand point. We were left to just get on with it.