Quote Originally Posted by mannjon View Post
As a general overall tip use speed pads to help figure out your lines.
Seems plausible. Should help as a guidance.

Quote Originally Posted by mannjon View Post
it helps to play 2048 enough without playing the hd side until you get used to the physics for a while.
Yep, I figured that to be the case. I treat WOOC as two different games really and I’ll probably not touch WOHD for a while. After all, WO2048 is the new game for me and I played WOHD plenty of time on PS3.

Quote Originally Posted by mannjon View Post
2048 […] retains a lot of the original handling quirks
Actually I do not have any problems with a different handling. It changed with pretty much every installment and I’m totally fine with it. I cannot say it puts me off, I’m just having a hard time to get the hang of it. That’s probably due to the fact that I have less time to play games nowadays. That’s why I’m searching for a way to get a faster access to the game. Which brings me to …


Quote Originally Posted by Cipher View Post
Zone mode […] Speed laps […] & Time trial
… which class to start with if I aim for A+ in the long run? And should I try to take the skillcuts right from the start? Same goes for the ship: Like I mentioned before they behave differently in different speed classes. What to choose first? Take a slower speed class, get to know the track and adjust ships and racing lines as I go up in classes?

Quote Originally Posted by Cipher View Post
do not hold the air brakes unless for hair pins
I get the impression air brakes tend to react in an over sensitive way with certain crafts. Which gets me to my Fighter/Speed/Agility statement in the first post.

Quote Originally Posted by Cipher View Post
try the motion sensor with pitch only […] pitch is rather essential for […] shortcuts
Thanks for the heads-up! I do use the motion sensor for pitch already but I’ll probably need a much bigger focus on pitch in general.


Quote Originally Posted by Lion View Post
the trackside setpieces look very similar in a lot of places (all set around the city) so I get pieces of the tracks messed up in my mind.
Oh wow, I can totally relate to that. First time playing WO2048 I was like „where do I have to go?“. Experiencing the tracks first hand really is a different story than watching some footage of it. I got totally lost. That’s also the reason why I get the impression Sol and Altima are at least easier to the eye. Even tough I know where the track should go in theory, I get confused constantly and miss entrances. I can only imagine how it must have felt on PS Vita with its small screen and 30fps.
But yeah, I guess that’s really something that gets better over time. But you have to [i]force[i] yourself into playing the tracks. It’s somewhere between joy and frustration. I don’t remember it to be that hard in the past, but that’s probably just my memory that’s playing tricks on me. Again: I have less time to play games nowadays – WipEout pretty much being the only game I’m willing to make an [i]effort[i] that will probably pay off with pure enjoyment in the long run.