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  1. #2
    Join Date
    Jul 2009
    Location
    Russia, Moscow
    Timezone
    GMT + 3
    PSN ID
    chalovak
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    206

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    Thanks for creating this thread, blackwiggle.
    I’m not here to rant, I love WipEout with all my heart, and few reasons (among obvious) for that are astonishing visuals and overall attention to details. But some things get overlooked in the process, and I - being an art-director myself and a picky one – just can’t ignore them.
    Some of these things are HD/Fury visual glitches that actually came straight from the Vita version of HD and Fury, others - are not.

    The first one is also gameplay related and is about Zone mode.
    As you remember, each Zone craft has five blue markings on its both sides which show the level of shield power. I am talking about these markings:
    Screen Shot 2017-06-06 at 1.11.21 pm.png
    When ship loses its first 20 units of power, the top markings turn black, with the next 20 units are lost - the second row of markings goes off. And so on.
    So in PS3 version when you lose about 70 units of shield power, your ship and the markings will look like this:
    Screen Shot 2017-06-06 at 11.52.30 am.png
    The top three rows of these indicators are off.
    These markings are pretty handy when it comes to high-speed zones, cause you don't need to look at the upper middle of the screen to know your shield level: it's right in front of your eyes.

    But. In the Omega version something went wrong:
    Once you lose for example about 40 units of your shield the top row of lights will turn on again, and only the second row goes off.
    Here in the picture below we have a ship with around 30 units of shield left:
    Screen Shot 2017-06-06 at 11.36.01 am.png
    As you can see only the third row of lights is gone, the upper two rows are lit again. Which is a little bit strange and misleading.
    The same problem was in Vita version of HD and Fury.

    The second one is all about aesthetics and attention to details. And it's again about something that was in PS3 version and for some reason disappeared from Omega.
    I'm talking about the exhaust trails (the blue and red ones) of all the HD/Fury ships. So in PS3 version when you were tailgating any opponent his or her exhaust trail would hit your ship with a specific visual effect. Here it is:
    Screen Shot 2017-06-06 at 2.04.03 pm.png

    Screen Shot 2017-06-06 at 2.04.12 pm.jpg

    See all these particles surrounding the nose of your ship?
    For some unknown reason it's not here in Omega. I doubt PS4 can't handle it. )

    I know it's a minute detail, but well that's what WipEout is about - minute details.

    The third thing. Voiceovers. Although the idea to include both warning and pick-up voiceovers sounds great, in some cases it works against you. I'm talking about cases when warning voice and pick-up voice are both female. It gets really confusing during intense battles when you really don't know what's coming after you and what pick-up you have. When you have male voice for pick-ups and female for warnings everything is just fine. Maybe there is a way to solve this?

    The last one is all about design and consistency (I doubt it ever will be changed, but oh well, you never know).
    I'm talking about 2048 campaign grid design. It came straight from Vita and looks a little bit out of place in Omega within the flat HD/Fury main interface. If you remember, when HD and Fury came to Vita their campaign grid design was changed to correlate with the overall 2048 vita interface. So why then the same wasn't applied to 2048 campaign grid design here in Omega? I know each individual 2048 campaign has more events in its grid than any HD/Fury counterpart. But still I think it would be great to have consistency even in a such not-so-important thing as campaign grid design.

    Thanks in advance for reading this wall of text, I really hope these minute things I mentioned won't be ignored.

    Cheers.
    Last edited by chalovak; 6th June 2017 at 12:52 PM. Reason: correcting stupid mistakes

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