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Thread: WipEout Pure Goodies (DLC, Unlocks, Fixes)

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  1. #10
    Join Date
    Jun 2016
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    Quote Originally Posted by miljoneir View Post
    EDIT: it is beyond my comprehension why the devs did this. I mean wouldn't it have made more sense if the fps were constant 30 in single player, and 60 elsewhere?

    I just tried doing zone mode and easily went to 64 when 51 was my absolute maximum on the PSP itself.
    i agree! it was a very strange decision. Time Trial is easier on the CPU yet Single Race was capped at 60 FPS (with A.I. on the track it would be more CPU intensive). in the case of Zone, it might have gotten a 30 FPS cap due to a GPU bottleneck rather than a CPU bottleneck (since they are beautifully rendered) but i'm not sure. it may have been capable of the full 60 FPS.

    Quote Originally Posted by Amaroq Dricaldari View Post
    They used a Constant 30 FPS because of the PSP's slow processor and short battery life at the time, and if they unlocked the framerate... the constant stuttering as the framerate fluctuated would make for a very unpleasant visual experience.
    the question isn't why they used a 30 FPS cap, the question is why they used it for some modes and not for others. Single Race is more intensive than Time Trial yet the former got the 60 FPS cap and the latter got the 30 FPS.

    Quote Originally Posted by Amaroq Dricaldari View Post
    I do feel like they could have gotten away with a higher framerate, though... like 48 FPS, since it is almost exactly between 30 and 60... and is still a multiple of the infamous "Cinematic 24 FPS" that moviegoers love so much.
    devs cap games at 20, 30, and 60 as a multiple of the refresh rate of the screen. so if the refresh rate is 60 (which is true for the vast majority of screens in use today) 30 FPS would mean you get a new frame for every other refresh of your screen. it looks smoother than running at a frame rate that is not a multiple of your refresh rate (say 33 FPS or 28 FPS). if you can maintain a solid 48 FPS it might be better to cap it at 60 rather than 30. this decision also depends on how frames are rendered in the game engine. some games work well with a 30 FPS cap while others don't. genre is also a consideration. in the case of racing games, a fluctuating frame rate is a big no no. but it is a lot more acceptable in a third person shooter. and big FPS drops can be acceptable in a strategy game.

    a 30 FPS cap that never falters may have been a good idea for WipEout Pure for modes that cannot maintain a consistent 60 FPS. but the mode with likely the most FPS fluctuations was the only mode that kept the 60 FPS cap. very strange.

    Quote Originally Posted by r1c47 View Post
    Really wish there was an improved AI mod for Pure like there is for Pulse.
    Real shame.
    i looked into improving the A.I. for Pure but it's not as straight forward as it is for Pulse. i'll probably look at the files again in the future. it should be possible.
    Last edited by applepiejr; 17th May 2017 at 01:30 AM.

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