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5th May 2017, 01:38 AM
#8
No, we never got to that stage. SSGX is pretty much on a deep deep coma, if not to say dead since late 2015. Some of us migrated over to BallisticNG to help. zero3growlithe got a job as a game dev elsewhere and thus has no time work on this either, but he's been trying to get it back and running. I gave him complete freedom over the SSGX assets in case he decides he wants to finish it. But in general SlipstreamGX was too ambitious of a project to sustain as a hobby alongside our jobs, and since the game basically needed a reboot in terms of code and some of the assets, we put it in an indefinite hold.
Last edited by Xpand; 5th May 2017 at 01:41 AM.
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