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22nd November 2016, 11:28 PM
#13
Well, if the devs want more replies and feedback maybe they should stop with their TPP and work with all the early access owners.
For the game itself the only thing they need to work on for the moment is the physic. They shouldn't even try to build new tracks as long as they don't have the physic they want (we want). They said they wanted 2097 like physic... Well just do it. Give us the exact same physic in the next build. Then we will tell you what you have to fix/ improve (because it was not perfect, collision bugs, too bouncy etc) and then build new tracks according to the physic you have !
For the garage thing... Well I don't see how it will affect the physic. You are not building you own ship. In the Formula One games you set up your car as you want it to be. But it still remains a Formula One, you don't get the physic of a Nascar car or a truck. Your is car going a little bit faster but turns a little bit less... And I hope it will be the same in FF. Minor adjustments to fit your drive-style and the track you're on, so it wouldn't impact the physic. But I hope the garage will be more into esthetic changes.
I have a lot more to say, but I've already said it over and over again and it about the environments etc... Focus on the physic guys !
And yes, I do agree with other members on this thread, I still don't get how these so-called ex wipeout dev can't figure out how to make an AG-Racing game, when a single guy figured it out with BallisticNG, even if, of course, it is far from perfect but at least it is closer to WipEout than FF...
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