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12th June 2016, 11:14 PM
#19
I agree with Rafeku's statement 
There's no need for the pc/console master race debate, it's simply a personal preference, nothing more, yeah sure, there's exclusives and what not, but you have those on both sides, PC & Consoles, on the console side, they are mostly a marketing stunt to lure customers to their console, a PC exclusive is usually a developer's decision (flexibility, cost, performance, stubbornness,...), however, these same criteria can also apply to consoles if a dev is platform oriented (although less likely), most exclusives come from developers who have been bought by the console developer (Psygnosis bought by Sony for example, Naughty Dog (The Last Of Us), ...)
I game on both, i like both for my own reasons, both Pcs & consoles have their pros and cons, there's no better one, there's only the best one for you 
I agree with Rafeku's last paragraph as well that selling on all platforms gives more exposure for the game and the developers, in fact, the PC is probably easier to get exposure on, as it's a bigger audience, whereas console's audience is smaller and scattered over different platforms (not saying that this audience is irrelevant though
), this is why you see a lot of indie developers on PC (and also because it's easier to develop for PC (consoles come with NDAs, pricy dev consoles (except for microsoft), non-standard APIs, approvals, ...), however, once these indies break out on PC, they usually end up on console as well (Enter The Gungeon & Rocket League to name a few), the opposite can also occur, but it is less likely, since if a game is on console but not PC, it's probably an exclusive and will probably remain as such, either because of decisions from up top, or developer platform orientation
In short, developing for all platforms is better, but it comes with price-tags.
As for cross platform between PC & Console, for a long time it was debated that either one had advantages over the other when it came to online competitive play (hacks on pc definitely play a big role there), but this conservative thought seems to have been evolving over recent years, in a good way
(Maybe partially caused by better anti-cheat algorithms, but probably other stuff as well)
@Manny your definition of modding is flawed, what you're talking about is hacks & cheating, most often mods are made to increase the lifetime of a game, to improve upon certain aspects of a game, to expand the story, to increase the amount of content, ...
Mods are the same as what instagram filters are to photography, nothing bad about them, just a personal choice on whether you like them or not 
Hacks and cheats i agree with, are a complete no-no and do indeed appear more on PC, but i think security of game exploits like that will only keep improving as the game industry evolves ;-)
Cipher
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