@blackwiggle

I agree with everything you've said here.

Being a fan here in the 'States, WipEout's marketing always confused me. They never really marketed it here, even in its heyday, the marketing here wasn't anywhere near as strong here. So fewer people heard about it. And fewer copies were sold. So when the next game comes out, they give advertising it even less consideration. Rinse, lather, repeat.

Self-fulfilling prophecy?

I'd really like to see WipEout FuturE (hey, I've gotta call it something) marketed well on a global scale.
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A few other thoughts on WipEout FuturE:

I think Sony always saw WipEout as a showcase for its latest technology. But that hasn't always been a good thing.
Sure, we got things like the first DLC for a PSP game in PurE, MP3 music, custom ship skins in PulsE and amazing graphics in HD/Fury.
But it also meant we got things like touchscreen and motion controls in 2048 at the expense of things like Racebox.
WipEout FuturE will need to focus on GOOD TECHNOLOGY (pun intended!), and eschew gimicky things that will only get in the way player enjoyment. (Incidentally, I have yet to win a race using motion controls. Even Moa Therma on Venom!)

Games like Super Mario Maker, Trackmania, and our own BNG are showing the power in community-driven content, and this is something WipEout FuturE needs to embrace. I think Nick Burcombe understands this, and I could happily put faith in his leadership on this project.

And I agree with the argument that WipEout FuturE needs to be multi-platform. An argument could be made that Sony would try to use WipEout to sell consoles and PSVR gear. But, just as online game networks are starting to open up, Sony should realize that by selling WipEout FuturE on more systems, it just opens up more avenues for sales! And given how similar the PS4 and XBONE are architecturally, porting it to other consoles shouldn't be a massive task. Porting it to PC should be pretty straight forward as well. Hell, Sony could use WipEout to tout cross-platform play!

Ok, ok. I'm rambling. I'll leave it at this and let you all chime in about it.