Quote Originally Posted by Aidan View Post
- When finishing a race in 1st person view your ship will be invisible when you see it racing around at the end of the event. (Only tested in TT)
I've already fixed this one

Quote Originally Posted by Aidan View Post
- If there is no mySounds folder in UserData the audio menu will not open. I deleted my UserData folder at some point and was confused as to why I couldn't access the audio menu.
Ah, that will be caused by the game trying to access the folder when it doesn't exist. Thanks for reporting, will get that fixed ASAP.

Quote Originally Posted by Aidan View Post
- This seems to be linux specific but wipeout and 2097 ships will not appear in the menus. I know the files are in the correct folder as I can move the UserData folder to the windows version and the ships appear. (I'm not sure what the difference between loading wo & 97 ships is to wo3 ships but the latter works fine)
That's a strange one, I'm using libraries written by Aybe for loading those files so I wonder if there's something he's written that is specific to Windows. I'll take a look into that and see what I can find.

Quote Originally Posted by Aidan View Post
On a slightly unrelated note how do you generate the .vcm files for the lighting? When I built the linux version I copied the lighting folder from the repo but some of the circuits had no lighting as a few of the vcm files in the repo are different to those in the 0.3 Windows release. eg "Luan.vcm" in the repo vs "LUNA.vcm" in the windows release. (I'm very new to unity so I'm probably missing something obvious)

Also how does the custom music work? I've tried putting mp3 files (by themselves and in subfolders) in the custom music folder but nothing seemed to happen. (I also tried enabling ext music, not sure what it stands for but no music played when I did that) I assume I'm putting the files in the right folder but maybe not the right format?

Anyway here's a linux build of 0.3
https://mega.nz/#!kZ8jFAjT!bTxFm8Zko...elgKMrndH0BNZQ
So to generate the .vcm files go to the scene you want to generate it for and go to BnG -> Track Tools -> Lightmapper and then click bake on the window that pops up. You'll get a progress bar while that happens and it will close when it's done. Custom music also isn't in at the moment, I've set everything up in preparation but I'm going to be integrating it soon (I mentioned it in the changelog). Ext music just stands for External Music, I was a bit limited to characters on the options menu redesign.

Thanks for sharing a Linux build again! Adding it to the release thread now.