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Thread: Ballistic NG - Wipeout fan project

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  1. #1
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    bigsnake009
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    Thanks for the feedback! Adding it all to the list of stuff to do. The random cutoff of sounds by the way is a bug with Unity, from my own testing it's caused by reverb zones (if you fly through the reverb zone causing it you'll hear the wet output only). I have no idea when they plan to fix it, but it's been a problem for a good few years now

    I'm looking for the next version of the game to finally have a proper inputmanager, so that means customizable controls in-game and different configuration sets for controllers with or without analog triggers.
    Last edited by bigsnake; 20th April 2016 at 10:52 PM.

  2. #2
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    leegamestudios
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    Just got the new versions and it's nice to see more tracks with environments! (Atlantica is probably my favourite) Here's a list of bugs or weird things I've seen from messing around mainly with TT.

    - When finishing a race in 1st person view your ship will be invisible when you see it racing around at the end of the event. (Only tested in TT)
    - If there is no mySounds folder in UserData the audio menu will not open. I deleted my UserData folder at some point and was confused as to why I couldn't access the audio menu.
    - When I go to select a wipeout ship I can't use the keyboard to select which wipeout version I want (I only have WO3 ships so I have to use the mouse to click on WO3 before being able to use the keyboard / controller again to select a WO3 ship)
    - It's not possible to tell which audio option I've got selected when using kb / controller apart from the two enable / disable options.
    - Music doesn't seem to play on Atlantica.
    - This seems to be linux specific but wipeout and 2097 ships will not appear in the menus. I know the files are in the correct folder as I can move the UserData folder to the windows version and the ships appear. (I'm not sure what the difference between loading wo & 97 ships is to wo3 ships but the latter works fine)

    On a slightly unrelated note how do you generate the .vcm files for the lighting? When I built the linux version I copied the lighting folder from the repo but some of the circuits had no lighting as a few of the vcm files in the repo are different to those in the 0.3 Windows release. eg "Luan.vcm" in the repo vs "LUNA.vcm" in the windows release. (I'm very new to unity so I'm probably missing something obvious)

    Also how does the custom music work? I've tried putting mp3 files (by themselves and in subfolders) in the custom music folder but nothing seemed to happen. (I also tried enabling ext music, not sure what it stands for but no music played when I did that) I assume I'm putting the files in the right folder but maybe not the right format?

    Anyway here's a linux build of 0.3
    https://mega.nz/#!kZ8jFAjT!bTxFm8Zko...elgKMrndH0BNZQ

    And here's me doing a Halberd time trial on Luna
    Last edited by Aidan; 21st April 2016 at 01:02 AM.

  3. #3
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    Quote Originally Posted by Aidan View Post
    - When finishing a race in 1st person view your ship will be invisible when you see it racing around at the end of the event. (Only tested in TT)
    I've already fixed this one

    Quote Originally Posted by Aidan View Post
    - If there is no mySounds folder in UserData the audio menu will not open. I deleted my UserData folder at some point and was confused as to why I couldn't access the audio menu.
    Ah, that will be caused by the game trying to access the folder when it doesn't exist. Thanks for reporting, will get that fixed ASAP.

    Quote Originally Posted by Aidan View Post
    - This seems to be linux specific but wipeout and 2097 ships will not appear in the menus. I know the files are in the correct folder as I can move the UserData folder to the windows version and the ships appear. (I'm not sure what the difference between loading wo & 97 ships is to wo3 ships but the latter works fine)
    That's a strange one, I'm using libraries written by Aybe for loading those files so I wonder if there's something he's written that is specific to Windows. I'll take a look into that and see what I can find.

    Quote Originally Posted by Aidan View Post
    On a slightly unrelated note how do you generate the .vcm files for the lighting? When I built the linux version I copied the lighting folder from the repo but some of the circuits had no lighting as a few of the vcm files in the repo are different to those in the 0.3 Windows release. eg "Luan.vcm" in the repo vs "LUNA.vcm" in the windows release. (I'm very new to unity so I'm probably missing something obvious)

    Also how does the custom music work? I've tried putting mp3 files (by themselves and in subfolders) in the custom music folder but nothing seemed to happen. (I also tried enabling ext music, not sure what it stands for but no music played when I did that) I assume I'm putting the files in the right folder but maybe not the right format?

    Anyway here's a linux build of 0.3
    https://mega.nz/#!kZ8jFAjT!bTxFm8Zko...elgKMrndH0BNZQ
    So to generate the .vcm files go to the scene you want to generate it for and go to BnG -> Track Tools -> Lightmapper and then click bake on the window that pops up. You'll get a progress bar while that happens and it will close when it's done. Custom music also isn't in at the moment, I've set everything up in preparation but I'm going to be integrating it soon (I mentioned it in the changelog). Ext music just stands for External Music, I was a bit limited to characters on the options menu redesign.

    Thanks for sharing a Linux build again! Adding it to the release thread now.

  4. #4
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    How in the heck do I use the WO3 ships? I have WO3SE, but what team folders are those? I didn't get it. The instructions are not clear. Also those invisible ships....it's like my "F**** YOU ALL!!!! YOU LITTLE F****!! SUCK IT!"

  5. #5
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    You need to use the OBJ's I shared on on the model extracting thread on the pilots lounge, right now the game doesn't have support for loading the ships from WO3's PBP files. You create a folder in MyShips called WO3 then drag the folders for each team in there.

  6. #6
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    Quote Originally Posted by bigsnake View Post
    You need to use the OBJ's I shared on on the model extracting thread on the pilots lounge, right now the game doesn't have support for loading the ships from WO3's PBP files. You create a folder in MyShips called WO3 then drag the folders for each team in there.
    AAHHHHH.
    Okay now I got it, thanks mate... So, how is the AI progress going?

  7. #7
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    It's mostly done, in fixing the problem related to the AI becoming harder at lower framerates I needed to redo all of the settings for the AI which ended up with my adding a few new behaviors and sorting out the overtaking. Going to have a hotfix up soon, just working on a few minors things first.

    And done, download here or on the release thread.
    Last edited by bigsnake; 21st April 2016 at 07:04 PM.

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