I'm currently looking at the skipping issue, I managed to replicate the problem on a computer at college so I need to figure out what's causing it. I have spotted some irregular spikes in Unity's profiler too so hopefully I'll have it figured out soon. There's also another issue where some people are getting consistent hang at all times, even on the menu. I've updated the game to the latest version of Unity which I'm hoping will fix that, alongside the long standing input issue where the ship always turns right (I'm still not sure what causes that but it seems to be only in a select few cases).
Also fixed those two issues with survival today
Everything as of 0.3mod is deliberate, like JabberJaw has said on multiple occasions the game is supposed to be hard. Your ship does rebound more depending on how heavy the collision is, but if you hit a wall and can't get off it then it's because you're not steering away from it in time. The rebound as it is is pretty heavy at the moment, if you hit the wall hard enough then your ship will bounce to face far enough into the track for you to recover without repetitively colliding after.
To also briefly expand on what JabberJaw mentioned with the sideshifting, the reason the game doesn't have it and why it won't ever be able to have anything like it integrated falls down to track design. In the newer Wipeout games the tracks are designed in such a way that you need to use sideshifting in the faster speed classes to correct your racing line, in BnG the tracks are designed around timing your steering correctly and using the airbrakes to drift around tighter corners. You can still somewhat sideshift though, in Spectre/Zen if you steer in one direction and airbrake in the other then the two rotations from you airbraking and steering more a less cancel each other out and you'll be left slowly rotating while being pulled to one side.
Another thing I should probably also mention, it hasn't been mentioned in a while but I have had questions about adding barrel roll back in from the earlier builds of the game a few times. The reason BnG doesn't have barrel rolls anymore is because the afterburner has taken on the single function of boosting, the same as Wipeout 3. Barrel rolls act in essentially the same way, you loose some energy and get a boost out of it, except with the afterburner you can do it whenever you like and you get a much larger boost for the same energy loss.
That elimination issue will be fixed by the final version of the build, there's a few cases where you can be eliminated when you shouldn't be able to be. For the ship importer, it's available in custom race which you have to unlock gamemodes for by playing the singleplayer, or you can just type iwantitall on the menu to unlock everything. The reason you can't use imported ships in singleplayer is because there's no restrictions on the settings you enter so you can easily just create an overpowered ship to power through everything with ease.





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