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  1. #11
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    300

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    Thanks for the feedback

    I just reduced the wall collision damage some more, I'm going to be doing some stat balancing very soon so that should also help with damage in general. That applies to the speed stuff as well, GTek's top speed in Zen is set to 95 and Nexus in Apex is 90 so yeah, there is quite the unbalance there.

    I just tweaked the AI so that they will avoid clumping together. In the future I want to make the AI a little less predictable because at the moment they tend to trail each other, adding some behaviors like overtaking is also something I want to try implementing. The AI by the way use your ship's top speed to balance them out, that's why it was so easy for them to clump together, they were all going the same speed

    The friction shield shouldn't have been enabled, it doesn't do anything at the moment. I'm actually removing a few of the planned weapons to just keep the pickups that are more useful. I also added cannons and missiles today, going to do trip laser, energy wall and impulse and that will probably be it for the weapons.

    Glad you enjoyed it! There's going to be a follow up update soonish to polish everything up, I think I might have just fixed that input problem where the ship is always steering right too. I don't have a setup where that's a problem though so I can't confirm if it is fixed just yet.

    Edit:
    Next release is going to be the first beta release. I just finished setting up the unlock system for the 3 prototype ships and barracuda and added the tournament gamemode along with the singleplayer tournaments. The singleplayer is being used primarily as the method to unlock the ships. The only thing stopping the game from being a full release at this point is 2 missing tracks, online multiplayer and the general unpolished nature of the game, the modding tools aren't in yet but that's more of a post-release thing.
    Last edited by bigsnake; 13th March 2016 at 07:19 AM.

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