Thanks guys ^^ it's taking a while longer than I expected, but it's getting there.
And yeah, Mega. I can understand what you're feeling. All my previous projects have been going down to ridiculous numbers of polys for relatively small elements
It took until now for me to think "Hey, maybe I don't need so many faces", since a lot of the extra definition can be brought in through specular textures and bump-mapping
...is that Luna?
Y'know, looking at the track layout like this instantly makes me think of those mini-map models on the track select menus in 2097 and Pure.