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Thread: BallisticNG - Screenshots (large images)

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  1. #24
    Join Date
    Aug 2015
    Location
    Hampshire, UK
    PSN ID
    VacuusVocis
    Posts
    87

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    Quote Originally Posted by Meg.A.Byte View Post
    That's the way I like it! To the details we go! I guess you understand what I feel when I'm modeling stuff that's not exactly vital to the design or is visible on the exterior. By that I mean the Antigravity device or jet engine (little promo, it's on Sketchfab now, check it out: https://sketchfab.com/models/2608a20...146e2375feff83 ).
    Keep up the good work.
    Quote Originally Posted by bigsnake View Post
    Oh wow that's looking great Thane, great work so far!
    Thanks guys ^^ it's taking a while longer than I expected, but it's getting there.

    And yeah, Mega. I can understand what you're feeling. All my previous projects have been going down to ridiculous numbers of polys for relatively small elements
    It took until now for me to think "Hey, maybe I don't need so many faces", since a lot of the extra definition can be brought in through specular textures and bump-mapping

    Quote Originally Posted by bigsnake View Post
    This isn't related to ships but today I've been working on the tools for the game and I've implemented this feature that draws track tiles which makes for some nice looking layout screenshots
    ...is that Luna?

    Y'know, looking at the track layout like this instantly makes me think of those mini-map models on the track select menus in 2097 and Pure.
    Last edited by Thane Corrigan; 25th January 2016 at 11:11 AM.

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